Category

Difference between revisions of "Allies"

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* All allies belong either to one of the three game factions type as [[:Category:Human|Human]], [[:Category:Shadow|Shadow]], [[:Category:Neutral|Neutral]], or to one of the [[:Category:Classes|seven classes]] type.
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* All allies belong to one of the three game faction types —[[:Category:Human|Human]], [[:Category:Shadow|Shadow]] or [[:Category:Neutral|Neutral]]or to one of the [[:Category:Classes|seven class]] types.
** e.g.: There may not be a faction type specified in [[Jade of the Forest]] card while its class type is [[:Category:Hunter|Hunter]], meaning it can be added in Human or Shadow Hunter [[:Category:Deck|deck]].
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** e.g.: The [[Jade of the Forest]] card may not specify a faction type, but its class type is [[:Category:Hunter|Hunter]], meaning it can be included in either a Human or Shadow Hunter [[:Category:Deck|deck]].
** e.g.: There may not be a class type specified in [[Bad Wolf]] card while its faction type is [[:Category:Shadow|Shadow]] and while its [[:Category:Tribes|tribe]], an ally Class sub-type, is [[:Category:Wulven|Wulven]] listed after the allies' main type ("Shadow Ally - Wulven"); these allies can only join the same hero's faction type.
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** e.g.: The [[Bad Wolf]] card may not specify a class type, but its faction type is Shadow and its [[:Category:Tribes|tribe]] (a subtype of ally class) is [[:Category:Wulven|Wulven]], listed as "Shadow Ally - Wulven." These allies can only be included in decks with the same faction type as the hero.
* All ally cards have an Attack, Health and [[:Category:Casting_Cost|Cost]] value with a passive or an activate [[:Category:Abilities|abilities]].
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* All ally cards have [[:Category:Attack|Attack]], [[:Category:Health|Health]] and [[:Category:Casting_Cost|Cost]] values along passive or activate [[:Category:Abilities|abilities]].
** Once the ally's health reaches 0, it is killed and goes to the graveyard.
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** When an ally’s health reaches 0, it is [[:Category:Killed|killed]] and goes to its owner's [[:Category:Graveyard|graveyard]].
** An ally with 0 attack value can not attack.
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** An ally with an Attack value of 0 cannot attack but can use its ability, if not exhausted, once per turn.
** An ally with 0 attack value can use its ability, if not exhausted, once per turn.
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* After being summoned from your [[:Category:Hand|hand]], allies are placed in the [[:Category:Game_Board|allies row]] and are in an [[:Category:Exhaust|exhausted]] state.
* After being summoned from your [[:Category:Hand|hand]], allies are to be placed in the [[:Category:Game_Board|allies row]] and are in the state of [[:Category:Exhaust|exhaustion]].
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* Allies can be affected by all the game's [[:Category:Negative_effects|negative effects]].
 
* Allies can be affected by all the game's [[:Category:Negative_effects|negative effects]].
* While the player can control up to four times the same ally, some of them will have the keyword "unique" on the opposite side of its [https://www.shadowera.com/wiki/index.php?title=Category:Card_Symbols#Ally.2C_Weapon.2C_Armor_.26_Item.27s_card card type]. This denotes that he can only play the ally if he does not already control an instance of that ally.
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* While the player can control up to four copies of the same ally, some allies have the keyword "unique" on their card. This indicates that you can only play that ally if you do not already control another instance of it.
 
** [[Aldon the Brave]] and [[Death Mage Thaddeus]] for example.
 
** [[Aldon the Brave]] and [[Death Mage Thaddeus]] for example.
 
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* [[:Category:Human|Human]] and [[:Category:Shadow|Shadow]] factions have their own allies while [[:Category:Neutral|Neutral]] allies can play both camp; but [[:Category:Classes|class-specific]] allies also exist, such as [[Spark]] and [[Pack Wolf]]; these allies can ''only'' join [[:Category:Heroes|Heroes]] with the same class type.
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* [[:Category:Human|Human]] and [[:Category:Shadow|Shadow]] factions have their own allies, while [[:Category:Neutral|Neutral]] allies can be included in both camps. However, [[:Category:Classes|class-specific]] allies, such as [[Spark]] and [[Pack Wolf]] can only be included in decks with [[:Category:Heroes|heroes]] of the same class type.
 
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[[Category:Cards]] [[Category:Classes]] [[Category:Factions]] [[Category:Tribes]]
 
[[Category:Cards]] [[Category:Classes]] [[Category:Factions]] [[Category:Tribes]]

Revision as of 07:11, 23 August 2024

In Shadow Era, ally cards are the pawns in your quest to victory.
While they are not required, most decks include them; some decks will run ally-less.

HumanFaction.png
ShadowFaction.png
NeutralFaction.png
  • All allies belong to one of the three game faction types —Human, Shadow or Neutral— or to one of the seven class types.
    • e.g.: The Jade of the Forest card may not specify a faction type, but its class type is Hunter, meaning it can be included in either a Human or Shadow Hunter deck.
    • e.g.: The Bad Wolf card may not specify a class type, but its faction type is Shadow and its tribe (a subtype of ally class) is Wulven, listed as "Shadow Ally - Wulven." These allies can only be included in decks with the same faction type as the hero.
  • All ally cards have Attack, Health and Cost values along passive or activate abilities.
    • When an ally’s health reaches 0, it is killed and goes to its owner's graveyard.
    • An ally with an Attack value of 0 cannot attack but can use its ability, if not exhausted, once per turn.
  • After being summoned from your hand, allies are placed in the allies row and are in an exhausted state.
  • Allies can be affected by all the game's negative effects.
  • While the player can control up to four copies of the same ally, some allies have the keyword "unique" on their card. This indicates that you can only play that ally if you do not already control another instance of it.
Unique.png



Subcategories

This category has the following 16 subcategories, out of 16 total.

A

B

  • Bow(27 P)

C

C cont.

D

E

F

F cont.

  • Fire(1 C, 48 P)

H

S

Pages in category "Allies"

The following 200 pages are in this category, out of 403 total.

(previous 200) (next 200)

A

B

C

C cont.

D

E

F

F cont.

G

H

I

J

K

(previous 200) (next 200)