Category

Turn Structure

From Shadow Era Wiki

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Turn Structure

  • At the beginning of the game, both players draw 6 cards.

  1. Start of the turn phase:
    • The player's hero gains 1 SE (If a player goes first during the first turn, their hero does not gain 1 SE).
    • Any abilities that trigger at the start of the turn are activated.
      • Damage is applied first, followed by healing.
  2. Drawing phase:
    • If the deck is not empty: Player draws X (1 default) card if their hand is not full (7 cards max).
    •  If the deck is empty: The hero's player takes X damage for each card that should have been drawn.
  3. Sacrifice phase:
    • The player may choose to sacrifice a card; if so, one resource is added to the resources pile.
    • Any abilities that trigger when a card is sacrificed, or when the player chooses to skip their sacrifice, are activated.
  4. Action phase:
    • The player may play card(s) from their hand as long as they can pay the resource casting cost.
    • The player may activate ability(ies) as long as they can pay the resource casting cost or the shadow energy cost.
    • The player may attack opposing allies or opposing hero.
  5. End of the turn phase:
    • Any end-of-turn effects are triggered.
    • All exhausted allies and the exhausted hero are readied.
    • All resources are renewed.
  6. The opponent begins their turn
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Subcategories

This category has only the following subcategory.

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