Category

Difference between revisions of "Allies"

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In Shadow Era, ally cards are the pawns in your quest to victory.
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In Shadow Era, ally cards are the pawns in your quest to victory.<br>
 
While they are not required, most decks include them; some decks will run ally-less.
 
While they are not required, most decks include them; some decks will run ally-less.
 
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* All allies belong either to one of the three game factions type, as [[:Category:Human|Human]], [[:Category:Shadow|Shadow]], [[:Category:Neutral|Neutral]], or to one of the [[:Category:Classes|seven classes]] type.
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* All allies belong either to one of the three game factions type as [[:Category:Human|Human]], [[:Category:Shadow|Shadow]], [[:Category:Neutral|Neutral]], or to one of the [[:Category:Classes|seven classes]] type.
 
** e.g.: There may not be a faction type specified in [[Jade of the Forest]] card while its class type is [[:Category:Hunter|Hunter]], meaning it can be added in Human or Shadow Hunter [[:Category:Deck|deck]].
 
** e.g.: There may not be a faction type specified in [[Jade of the Forest]] card while its class type is [[:Category:Hunter|Hunter]], meaning it can be added in Human or Shadow Hunter [[:Category:Deck|deck]].
** e.g.: There may not be a class type specified in [[Bad Wolf]] card while its faction type is [[:Category:Shadow|Shadow]] and while its [[:Category:Tribes|tribe]], an ally Class sub-type, is [[:Category:Wulven|Wulven]] listed after the allies' main type (e.g. "Shadow Ally - Wulven"); these allies can only join the same hero's faction type.
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** e.g.: There may not be a class type specified in [[Bad Wolf]] card while its faction type is [[:Category:Shadow|Shadow]] and while its [[:Category:Tribes|tribe]], an ally Class sub-type, is [[:Category:Wulven|Wulven]] listed after the allies' main type ("Shadow Ally - Wulven"); these allies can only join the same hero's faction type.
 
* All ally cards have an Attack, Health and [[:Category:Casting_Cost|Cost]] value with a passive or an activate [[:Category:Abilities|abilities]].
 
* All ally cards have an Attack, Health and [[:Category:Casting_Cost|Cost]] value with a passive or an activate [[:Category:Abilities|abilities]].
 
** Once the ally's health reaches 0, it is killed and goes to the graveyard.
 
** Once the ally's health reaches 0, it is killed and goes to the graveyard.
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** An ally with 0 attack value can use its ability, if not exhausted, once per turn.
 
** An ally with 0 attack value can use its ability, if not exhausted, once per turn.
 
* After being summoned from your [[:Category:Hand|hand]], allies are to be placed in the [[:Category:Game_Board|allies row]] and are in the state of [[:Category:Exhaust|exhaustion]].
 
* After being summoned from your [[:Category:Hand|hand]], allies are to be placed in the [[:Category:Game_Board|allies row]] and are in the state of [[:Category:Exhaust|exhaustion]].
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* Allies can be affected by all the game's [[:Category:Negative_effects|negative effects]].
 
* While the player can control up to four times the same ally, some of them will have the keyword "unique" on the opposite side of its [https://www.shadowera.com/wiki/index.php?title=Category:Card_Symbols#Ally.2C_Weapon.2C_Armor_.26_Item.27s_card card type]. This denotes that he can only play the ally if he does not already control an instance of that ally.
 
* While the player can control up to four times the same ally, some of them will have the keyword "unique" on the opposite side of its [https://www.shadowera.com/wiki/index.php?title=Category:Card_Symbols#Ally.2C_Weapon.2C_Armor_.26_Item.27s_card card type]. This denotes that he can only play the ally if he does not already control an instance of that ally.
 
** [[Aldon the Brave]] and [[Death Mage Thaddeus]] for example.
 
** [[Aldon the Brave]] and [[Death Mage Thaddeus]] for example.
*Allies can be affected by all the game's negative effects: Ablaze, poisoned, disabled, frozen, can't attack, can't defend, can't activate abilities.
 
 
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* [[:Category:Human|Human]] and [[:Category:Shadow|Shadow]] factions have their own allies while [[:Category:Neutral|Neutral]] allies can play both camp; but [[:Category:Classes|class-specific]] allies also exist, such as [[Spark]] and [[Pack Wolf]]; these allies can ''only'' join [[:Category:Heroes|Heroes]] with the same class type.
 
* [[:Category:Human|Human]] and [[:Category:Shadow|Shadow]] factions have their own allies while [[:Category:Neutral|Neutral]] allies can play both camp; but [[:Category:Classes|class-specific]] allies also exist, such as [[Spark]] and [[Pack Wolf]]; these allies can ''only'' join [[:Category:Heroes|Heroes]] with the same class type.
 
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<br><br>
 
<br><br>
 
[[Category:Cards]] [[Category:Classes]] [[Category:Factions]] [[Category:Tribes]] [[Category:Deck]]
 
[[Category:Cards]] [[Category:Classes]] [[Category:Factions]] [[Category:Tribes]] [[Category:Deck]]

Revision as of 22:58, 20 August 2024

In Shadow Era, ally cards are the pawns in your quest to victory.
While they are not required, most decks include them; some decks will run ally-less.

HumanFaction.png
ShadowFaction.png
NeutralFaction.png
  • All allies belong either to one of the three game factions type as Human, Shadow, Neutral, or to one of the seven classes type.
    • e.g.: There may not be a faction type specified in Jade of the Forest card while its class type is Hunter, meaning it can be added in Human or Shadow Hunter deck.
    • e.g.: There may not be a class type specified in Bad Wolf card while its faction type is Shadow and while its tribe, an ally Class sub-type, is Wulven listed after the allies' main type ("Shadow Ally - Wulven"); these allies can only join the same hero's faction type.
  • All ally cards have an Attack, Health and Cost value with a passive or an activate abilities.
    • Once the ally's health reaches 0, it is killed and goes to the graveyard.
    • An ally with 0 attack value can not attack.
    • An ally with 0 attack value can use its ability, if not exhausted, once per turn.
  • After being summoned from your hand, allies are to be placed in the allies row and are in the state of exhaustion.
  • Allies can be affected by all the game's negative effects.
  • While the player can control up to four times the same ally, some of them will have the keyword "unique" on the opposite side of its card type. This denotes that he can only play the ally if he does not already control an instance of that ally.
Unique.png



Subcategories

This category has the following 16 subcategories, out of 16 total.

A

B

  • Bow(27 P)

C

C cont.

D

E

F

F cont.

  • Fire(1 C, 48 P)

H

S

Pages in category "Allies"

The following 200 pages are in this category, out of 403 total.

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A

B

C

C cont.

D

E

F

F cont.

G

H

I

J

K

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