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− | * '''exiled''' is an effect keyword which first appeared in the [[:Category:Dark_Prophecies|Dark Prophecies]].<br />< | + | * '''exiled''' is an effect keyword which first appeared in the [[:Category:Dark_Prophecies|Dark Prophecies]] set.<br /> |
− | + | <center><img src="https://www.shadowera.com/landing/img/blog-separator-2.png" ></center> | |
− | {| class="wikitable" | + | {| class="wikitable" |
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− | | <center> | + | | <center>[[File:ll157.jpg|200px|link=https://www.shadowera.com/wiki/index.php/Annihilate]]</center> || <center>[[File:ll017.jpg|200px|link=https://www.shadowera.com/wiki/index.php/Sword_Gobbler]]</center> |
− | + | |} | |
− | + | <center><img src="https://www.shadowera.com/landing/img/blog-separator-2.png" ></center> | |
− | * | + | * An '''exiled''' card is not placed in your graveyard, but out of the game.<br /><br /> |
+ | * '''Exiling''' can be applied to cards on the [[:Category:Game_Board|battlefield]] ([[Annihilate]]), in the deck ([[Coran, Darkhand]]), and in the [[:Category:Graveyard|graveyard]] ([[Sword Gobbler]]). Meaning there is no currently way to exile cards that are in hands. | ||
* A removed [[:Category:Resources|resource]] from play is not considered to be '''exiled'''.
| * A removed [[:Category:Resources|resource]] from play is not considered to be '''exiled'''.
| ||
− | * ''' | + | * An '''exiled''' [[:Category:Allies|ally]], [[:Category:Abilities|ability]] or [[:Category:Items|item]] is not considered [[:Category:Killed|killed]] or [[:Category:Destroy|destroyed]] unless another effect has killed or destroyed it before being '''exiled''' (e.g., [[Lythian Sledgehammer]]). |
− | + | ||
*There is no mechanism int the game that returns cards to the game that have been exiled <small>(unless specified by the ability of the card, example: [[Regression Chamber]], [[Nitish, Darklight Mystic]] and [[Racksul: Warped Desert]])</small>.<br /><br /> | *There is no mechanism int the game that returns cards to the game that have been exiled <small>(unless specified by the ability of the card, example: [[Regression Chamber]], [[Nitish, Darklight Mystic]] and [[Racksul: Warped Desert]])</small>.<br /><br /> | ||
− | |||
Where exiling can't work : | Where exiling can't work : | ||
− | * Heroes | + | * Heroes can not be '''exiled'''.<br /> |
− | * A [[:Category:Steadfast|steadfast]] ally can not be '''exiled''' ; this is a keyword passive ability that counters the effect. | + | * A [[:Category:Steadfast|steadfast]] ally can not be '''exiled''' ; this is a [[:Category:Keyword_Passive_Ability|keyword passive ability]] that counters the effect. |
* Currently, resource cards can not be '''exiled'''.<br /> | * Currently, resource cards can not be '''exiled'''.<br /> | ||
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<center><img src="https://www.shadowera.com/landing/img/blog-separator-2.png" ></center><br> | <center><img src="https://www.shadowera.com/landing/img/blog-separator-2.png" ></center><br> | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | The basic idea behind exile was to have a mechanic that will allow players to tech for possibly problematic cards and combos based on recycling from graveyard.<br> | ||
+ | For example to break [[Shadow Knight]] loops (which was a really powerful combo in [[:Category:Call_Of_The_Crystals|CotC]]), counter [[Soul Reaper]], [[Eternal Renewal]]… and more recently [[Avatar of Twilight]], or location counter with [[Void Wretch]].<br> | ||
− | + | It is also used for balancing purposes with similar intention as before to break infinite recycling: [[Hunter's Gambit]] and [[Mimic]] for example. (<small>[https://www.shadowera.com/showthread.php?39352-This-games-need-more-synchronization&p=604173&viewfull=1#post604173 source]</small>) | |
− | + | |- | |
− | + | | | |
− | + | Since [[:Category:Lost_Lands|Lost Lands]] the exile feature has gained a whole other meaning. Currently exile can be used: | |
− | It is also used for balancing purposes with similar intention as before to break infinite recycling: [[Hunter's Gambit]] and [[Mimic]] for example. (<small>[https://www.shadowera.com/showthread.php?39352-This-games-need-more-synchronization&p=604173&viewfull=1#post604173 source]</small>) | + | |
− | + | ||
− | + | ||
*To buff allies: [[Rotling]], [[Death Collector]], [[Gravemonger]], etc | *To buff allies: [[Rotling]], [[Death Collector]], [[Gravemonger]], etc | ||
*To regain health: [[Wizent's Prayer]] | *To regain health: [[Wizent's Prayer]] | ||
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*To permanently remove certain cards from a match after use: [[Mimic]], [[Hunter's Gambit]] | *To permanently remove certain cards from a match after use: [[Mimic]], [[Hunter's Gambit]] | ||
*To damage an opposing hero: [[Void Wretch]] | *To damage an opposing hero: [[Void Wretch]] | ||
− | *To send an exile card to your hand: [[Racksul: Warped Desert]] | + | *To send an exile card to your hand: [[Racksul: Warped Desert]] |
+ | |} | ||
<center><img src="https://www.shadowera.com/landing/img/blog-separator-2.png" ></center><br> | <center><img src="https://www.shadowera.com/landing/img/blog-separator-2.png" ></center><br> | ||
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{| class="wikitable" | {| class="wikitable" | ||
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− | + | ! Direct || Situational | |
|- | |- | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | |
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Where exiling can't work :
The basic idea behind exile was to have a mechanic that will allow players to tech for possibly problematic cards and combos based on recycling from graveyard. For example to break Shadow Knight loops (which was a really powerful combo in CotC), counter Soul Reaper, Eternal Renewal… and more recently Avatar of Twilight, or location counter with Void Wretch. It is also used for balancing purposes with similar intention as before to break infinite recycling: Hunter's Gambit and Mimic for example. (source) |
Since Lost Lands the exile feature has gained a whole other meaning. Currently exile can be used:
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Direct | Situational |
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This category has the following 2 subcategories, out of 2 total.
The following 59 pages are in this category, out of 59 total.
ACDEGHIK |
LMNORS |
S cont.
TVWY |