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Difference between revisions of "Resources"

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*There are three types of resources in Shadow Era:
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*There are three types of resources in Shadow Era that rule the game:<br><br>
*# [[:Category:Casting_Cost|Casting Cost Resources]] (abbreviated as CC) which are built by [[:Category:Sacrifice|sacrificing]] cards.
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*# [[:Category:Casting_Cost|Casting Cost Resources]] (CC)<br>They are built by [[:Category:Sacrifice|sacrificing]] cards and by some abilities allies, items and locations possess.<br>They are the first prerequisite to play cards from hand and to activate abilities some allies, items and locations possess.
*# [[:Category:Shadow_Energy|Shadow Energy Resources]] (abbreviated as SE) which are automatically built each turn (on one condition).
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*# [[:Category:Shadow_Energy|Shadow Energy Resources]] (SE)<br>They are automatically built each turn (with one exception).<br>They are the first prerequisite to activate all heroes' abilities, and some allies, items and locations possess.
*# [[:Category:Turn_Number|Turn Number]] which is a prerequisite for [[:Category:Location|Locations]] to be summoned.<br>
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*# [[:Category:Turn_Number|Turn Number]] (T"X")<br>Where X is the turn number.<br>It is the first prerequisite for [[:Category:Location|Locations]] to be summoned.<br>
These are three key concepts on which playing cards depends.<br>
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They are ruling the game on how to play [[:Category:Cards|cards]] and activate any [[:Category:Abilities|abilities]].
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[[Category:Cards]] [[Category:Game Board]]
 
[[Category:Cards]] [[Category:Game Board]]

Revision as of 18:32, 19 August 2024

  • There are three types of resources in Shadow Era that rule the game:

    1. Casting Cost Resources (CC)
      They are built by sacrificing cards and by some abilities allies, items and locations possess.
      They are the first prerequisite to play cards from hand and to activate abilities some allies, items and locations possess.
    2. Shadow Energy Resources (SE)
      They are automatically built each turn (with one exception).
      They are the first prerequisite to activate all heroes' abilities, and some allies, items and locations possess.
    3. Turn Number (T"X")
      Where X is the turn number.
      It is the first prerequisite for Locations to be summoned.



Subcategories

This category has the following 15 subcategories, out of 15 total.

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3

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Pages in category "Resources"

The following 90 pages are in this category, out of 90 total.

A

B

C

D

E

F

F cont.

G

H

I

J

K

L

M

N

O

P

R

S

S cont.

T

U

V

W

Z