This keyword was introduced in the Call of the Crystals set.
A negative effect is an ongoing state that continuously causes harm or some impairment to the target.
It can have a limited duration, last until a condition is met, or last indefinitely.
 
| A disabled and frozen ally | A poisoned and ablaze ally | 
|   |   | 
-  Negative effects can be tied to a source (e.g. an enemy attachment) or be active independent of their source (e.g., being poisoned by an attack).
-  To remove a negative effect tied to a source, you must remove the source.
-  To remove negative effects that exist independently, you will require a card or activate an ability that removes the negative effect itself.
 
-  Negative effects can stack on one target.
 
 
-  The negative effects currently found in Shadow Era are:
 
-  Ablaze: At the start of your turn, the affected ally or hero is dealt 1 fire damage.
-  Poisoned: At the start of your turn, the affected ally or hero is dealt 1 poison damage.
-  Disabled: A disabled ally or hero can’t attack, defend, or use any activated abilities.
-  Frozen: A frozen ally or hero can’t attack, defend, or use any activated abilities.
-  Can’t Attack: The affected ally can’t attack.
-  Can’t Defend: The affected ally or hero can’t defend.
-  Can't activate abilities": The affected ally or hero can’t activate its ability
 
 
 
- NOTE: Are not considered a negative effect:
 
-  Stat reductions ;
-  exhausted ;
 
 
| Cards that remove all negative effects: | Cards that move/remove/ destroy/exile/return attachments
 | 
|  |  | 
| Cards that give immunity attachment: | 
|  | 
Subcategories
This category has the following 5 subcategories, out of 5 total.
 
Pages in category "Negative effects"
The following 12 pages are in this category, out of 12 total.