Category

Defender

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Revision as of 18:59, 9 August 2024 by Blopi (Talk | contribs)

  • This ability was introduced in Call of the Crystals.

  • Defender is a specific term reserved for heroes and allies (and items that become allies).
  • Defender is a Keyword passive ability.

  • RuleBook:
    • Defender allows the hero or the ally with the ability to do its combat damage first when being attacked.
    • Should the defender do enough damage to kill the attacker, the attacker will be killed before getting to do any damage.
    • Note that hero or ally who gained Defender with an attachment or an item will lose Defender if the card that gave the effect leaves the play.

(you may see the Attack rules for a more in depth explanation)

Cards related with Defender keyword ability are:

  • Allies…:
  1. Dark Flayer
  2. Cobra Demon
  3. Braxnorian Temptress
  4. Master Trapsetter
  5. Royal Guard (itself - situational)
  6. Aldmor Scavenger (itself - situational)
  7. War Giant (other opposing allies - situational)
  8. Fuzam, Yari Blademaster (itself - situational)
  9. Sneerkrug (itself - situational)
  10. Den Mother (other Wulven friendly allies - situational)
  11. Pack Outcast
  12. Layarian Sentinel
  13. Uru, King of Beasts (other Wild friendly allies - situational)
  14. Dalton, Outlaw Mastermind
  15. Fervent Reinforcer (itself - situational)
  16. Gnor, Legendary Crafter (itself - situational)
  17. Primed Combatant (itself - situational)
  • Abilities…:
  1. Alert and Able (one ally - until end of turn)
  2. Battle Hardened (all friendly allies - until start of next turn)
  • Item…:
  1. Guardian's Oath (hero's weapon)
  2. Wooden Staff (hero's weapon)
  • Location…:
  1. Gaderi: Braxno Citadel (hero and allies)
  • Cards that can specifically remove the defender ability:
  • Abilities…:
  1. Selfishness (one ally - direct)
    For more possibilities to remove the defender ability, check the Keyword passive ability rules.