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* A [[:Category:Heroes|hero]] or [[:Category:Allies|ally]] that is set '''ablaze''' takes 1 [[:Category:Fire|fire]] damage at the start of each of its [[:Category:Turn_Structure|controller's turns]]. <br /> | * A [[:Category:Heroes|hero]] or [[:Category:Allies|ally]] that is set '''ablaze''' takes 1 [[:Category:Fire|fire]] damage at the start of each of its [[:Category:Turn_Structure|controller's turns]]. <br /> | ||
* An '''ablaze''' hero or ally can still defend, attack or use [[:Category:Abilities|abilities]] (unless some other effect is preventing that). <br /> | * An '''ablaze''' hero or ally can still defend, attack or use [[:Category:Abilities|abilities]] (unless some other effect is preventing that). <br /> | ||
+ | * A target that is set '''ablaze''' will remain '''ablaze''' continuously until it dies or its controller plays an [[:Category:Abilities|ability]] that removes the negative effect. | ||
* Heroes or allies that are set '''ablaze''' are shown with an orange colored fiery overlay. <br /> | * Heroes or allies that are set '''ablaze''' are shown with an orange colored fiery overlay. <br /> | ||
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Some statistics:
Cleric's Mantle, Jericho Spellbane, Wulven Resilience, Healing Touch, Rejuvenating Ritual, Regeneration, are some of the cards in the Shadow Era game that remove the negative effect ablaze.
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The following 14 pages are in this category, out of 14 total.