Category

Difference between revisions of "Ablaze"

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"PENDING OFFICIAL REVIEW BY DT"
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* This effect keyword first appeared in the [[:Category:Call_Of_The_Crystals|Call of the Crystals]] set.<br>
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* '''ablaze''' is a keyword [[:Category:Negative_effects|negative effect]] <small>(written in bold in the effect area of the card)</small>.
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| <center>[[Image:AblazeTooltip.jpg|175px|link=]]</center>
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<br>
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[[File:AldonAblaze.jpg|right|150px|link=https://www.shadowera.com/wiki/index.php/Aldon_the_Brave|Aldon set ablaze]]
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* A [[:Category:Heroes|hero]] or [[:Category:Allies|ally]] that is set '''ablaze''' takes 1 [[:Category:Fire|fire]] damage at the start of each of its [[:Category:Turn_Structure|controller's turns]]. <br />
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* An '''ablaze''' hero or ally can still defend, attack or use [[:Category:Abilities|abilities]] (unless some other effect is preventing that). <br />
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* A target that is set '''ablaze''' will remain '''ablaze''' continuously until it dies or its controller plays an [[:Category:Abilities|ability]] that removes the negative effect.
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* Heroes or allies that are set '''ablaze''' are shown with an orange colored fiery overlay. <br />
  
* '''ablaze''' is a keyword negative effect <small>(in bold in the area of the card effect)</small>. <br /><br />
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* If a target can be set '''ablaze''' multiple times, an ally that is '''ablaze''' X times will receive 1 fire damage at the start of its controller's turn.
* An ablaze hero or ally takes 1 fire damage at the start of each of its controller's turns. <br />
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* An ablaze hero or ally can still defend, attack or use abilities (unless some other effect is preventing that). <br />
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* Heroes or allies that are set ablaze are shown with an orange colored fiery overlay. <br />
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* Combat reduction damage '''does not''' prevent the fire damage from ablaze (which is ability damage). <br /><br />
 
  
===== The cards that burn others are =====
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Some statistics:
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* The [[:Category:Shadow|Shadow]] faction seems to handle '''ablaze''' better, with 8 cards that remove it, while the [[:Category:Human|Human]] faction has only 6. However, both factions can use 5 [[:Category:Neutral|Neutral]] cards to neutralize it.
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* [[:Category:Mage|Mages]] and [[:Category:Hunter|Hunters]] are the two [[:Category:Classes|classes]] that prefer to set '''ablaze''' more than any others.
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* Damage reduction from combat does not prevent the fire damage from '''ablaze''', as it is considered ability damage.
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[[Cleric's Mantle]], [[Jericho Spellbane]], [[Wulven Resilience]], [[Healing Touch]], [[Rejuvenating Ritual]], [[Regeneration]], are some of the cards in the [[:Category:Shadow_Era|Shadow Era]] game that remove the negative effect '''ablaze'''.<br /><br />
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===== The cards that set '''ablaze''' are =====
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<br>
 
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{| class="wikitable"
 
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*# [[Molten Destroyer]] <small>(in response - ally)</small>
 
*# [[Molten Destroyer]] <small>(in response - ally)</small>
 
*# [[Flameborn Defiler]] <small>(in response - ally)</small>
 
*# [[Flameborn Defiler]] <small>(in response - ally)</small>
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*# [[Phoenix Urigon]] <small>(in response - self)</small>
  
 
*'''Abilities…:'''
 
*'''Abilities…:'''
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*'''Items…:'''
 
*'''Items…:'''
 
*# [[Blazing Shield]] <small>(in response - all)</small>
 
*# [[Blazing Shield]] <small>(in response - all)</small>
*# [[Flameforged Scepter]] <small>(in response - ally)</small>
 
 
*# [[Wrath of Summer]] <small>(direct - ally)</small>
 
*# [[Wrath of Summer]] <small>(direct - ally)</small>
*# [[Charred Cowl of the Damned]] <small>(in response - ally)</small>
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*# [[Charred Cowl of the Damned]] <small>(condition - in response - ally)</small>
 
*# [[Emore Crossbow]] <small>(in response - ally)</small>
 
*# [[Emore Crossbow]] <small>(in response - ally)</small>
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*'''Locations…:'''
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*# [[Tisay: Volcanic Springs]] <small>(in response - ally)</small>
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|}
 
|}
[[Category:Cards]] [[Category:Fire]]
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[[Category:Cards]] [[Category:Fire]] [[Category:Negative_effects]]

Latest revision as of 21:31, 31 August 2024

AblazeTooltip.jpg


Aldon set ablaze
  • A hero or ally that is set ablaze takes 1 fire damage at the start of each of its controller's turns.
  • An ablaze hero or ally can still defend, attack or use abilities (unless some other effect is preventing that).
  • A target that is set ablaze will remain ablaze continuously until it dies or its controller plays an ability that removes the negative effect.
  • Heroes or allies that are set ablaze are shown with an orange colored fiery overlay.
  • If a target can be set ablaze multiple times, an ally that is ablaze X times will receive 1 fire damage at the start of its controller's turn.


Some statistics:

  • The Shadow faction seems to handle ablaze better, with 8 cards that remove it, while the Human faction has only 6. However, both factions can use 5 Neutral cards to neutralize it.
  • Mages and Hunters are the two classes that prefer to set ablaze more than any others.
  • Damage reduction from combat does not prevent the fire damage from ablaze, as it is considered ability damage.

Cleric's Mantle, Jericho Spellbane, Wulven Resilience, Healing Touch, Rejuvenating Ritual, Regeneration, are some of the cards in the Shadow Era game that remove the negative effect ablaze.

The cards that set ablaze are