-Xepa: The fact is that if you're playing a card that draws you more cards, then you're not using those resources on playing the card you actually need. So say you REALLY need to play a tidal wave on t5 and have 40 cards already in the deck. You want to add draw to get that wave more often, yet can't decide what else you can afford to cut.
So But the problem is that these drawing cards aren't free cards. They take up your tempo and your resources. For example, say I add in a playset of Bad Santas, giving me 43 cards not counting my hero. Because of the fact that my deck now has these extra four cards, I'm less likely to both draw a tidal wave and be able to do the other things my deck is supposed to be doing.
This goes back to an article I did a while ago on The Plan, the ideal setup you want to shoot for in the first few turns. usually this involves dropping the necessary support items or other means of providing pressure over the course of the early to mid game. Say for this hypothetical priest stall deck, I really want to stick a t2 Puwento provide an early distraction (or Retreat! to do pretty much the same thing), followed by a Curse on t3 to soak up even more damage and neutralize some threats completely (or Smite for removal), then a t4 either staff or Tainted Oracle
to start getting cards back as I transition into the later turns. It's all well and good to have draw in your deck, don't get me wrong, but when you're trying to do a specific thing out of the gate there's no room to just add slots. Even if those cards do get you more cards, you spend the turn playing that BS and now you're behind completely in your gameplan, or even worse, you draw that BS on t5 instead of the wave. Sure, playing it might get you the card you're looking for, but you won't be able to play that card in the same turn.
Consistency isn't just about getting the card you want more often. You also have to get it (and play it) when you need it.
If your deck is better if you replace one of the cards in your Plan with more draw, forfeiting board position, then you need to cut the respective card in that slot. If you're working in room to play xx draw on t2 or 3 or whatever, then there's a card in your deck that you're no longer playing and it should be easy to figure out what goes.
For further reading, The Plan: http://www.shadowera.com/showthread....786#post129786
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