In Magic?
Channel
Channel
Banefire
Banefire
Black Lotus
Black Lotus
Black Lotus
Pact of Negation
That's your deck. 8 cards.
On a serious level, an aggro (not combo) deck in Standard Magic should be able to win over the course of five turns, so if you're second that means you'll go through 13 cards in your deck before losing. Doing this in the right numbers can literally make it so the exact same thing happens every game. The only problem is that mill is an actual thing in Magic and so can't be compared to SE. SE first of all has no Tome Scour, and second of all running out of cards is not an auto-loss in SE. Also, plans can be disrupted much easier in Magic than they are in SE.
If magic today changed the rules to add any card amount, mill would probably be the deck to beat. Sanity Grinding is one tough mofo. Eventually, aggro decks will probably end up around the 35 card mark, enough to be consistent and yet still deal lethal damage before getting milled out (hopefully).
In SE, the card's aren't as fast, your opponent can force your weenies into combat, and life totals are higher. Basically, I'd want to be playing mages, and with just enough cards to be able to deal 40 damage and still afford to sac 5 cards. Mages have the bonus of most of their dd affecting board presence, so not only are they the fastest racer but the strongest counter to any other rush strategy in the game, plus the burn pushes straight through DC fog loops and such. So basically, I'll be playing 30c
Majiya
style list. The exact card number would take a little math that I don't feel like doing, but you get the idea.
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