Locations are a new type of card to debut in Shadow Era's fourth set Lost Lands.
Locations are included in your deck and must obey the maximum of 4 copies rule like any other cards.
Locations do not have a casting cost to play (they are free to summon), instead they have a turn indicator in the top right corner of the card that indicates at what turn the location is first allowed to be played (for instance, a card with the indicator "T3" may not be summoned on turns 1 or 2, but may be played on turn 3 or any time after that).
A player may only summon one location per turn.
Location cards are played in the center of the board in a "stack".
The stack starts out empty, but will grow when players summon locations.
The player who summoned a location is considered as the controller.
The top location in the stack is the one considered to be active, any ones below are still considered to be in play, but are not active.
Locations have two effects, one which applies to each player (or team for future 2 v. 2 play). These effects generally relate to each other in some way, sometimes offering slightly differing effects to each player, or allowing the non-controlling player to counter or take control of that location.
If a location switches control, the abilities that apply to each player are switched.
Note that locations are not considered to be items or abilities, therefore cards that affect those card types will not affect locations, but cards can be made to specifically target them.
Cards that are related to locations:
- Anmor: Garina Road
- Arthyle's Pass: Dead Man's Breach
- Asyn: Mount Kazarr
- Colosseum: Vull's Battle Arena
- Gaderi: Braxno Citadel
- Irum: Lightning Quarry
- Kiruth: Thaddeus' Vault
- Lakmire: Training Outpost
- Lorhon: Twilight Encampment
- Lyth: Kristan's Ridge
- Oldros: Infested Swampland
- Racksul: Warped Desert
- Rankett: Proving Grounds
- Ravenscrest: Valley of Secrets
- Shold: Tempest Gorge
- Sosilo: Brothers' Landing
- The Wilds: Darklight Citadel
- The Wilds: Hall of Doors
- The Wilds: Trading Port
- Tisay: Volcanic Springs
- Yahari: Valley of Doom
- Dashing Navigator (When joins crew, top location in deck is placed in your hand)
- Deepwood Huntsman (Opposing players can't summon locations)
- Gloomwielder (When summoned, top location is destroyed)
- Mojorge, Obsidian Knight (When summoned, active location is destroyed)
- Royal Guard (Gains protector when you summoned a location)
- Stardust Descender (Opposing players can't summon locations)
- Void Wretch (Cost 1 less resource to summon for each location in play)
- Groundshift (Active location is exiled)
- Invasion (When a friendly ally kills opposing ally, take control of the active location)
- Migration (The active location is exiled)
- Replicate (0: Switch control of the active location)
- Rest for the Weary (If there is a location in play, target ally is moved to the top of its owner's deck)
- Sinkhole (If you control no locations, the active location is placed on the bottom of its owner's deck. )
- Surging Darkness (Draw a card for each location you control)
- Unyielding Light (Draw a card for each location you control)
- Distortion Harness (Armor - Seek a location. The active location is shuffled into its owner's deck and Distortion Harness loses 1 durability)
- Pathfinder's Machete (Weapon - When summoned while you control a location, it gains +1 base attack and +1 durability)
- The Horizon's Reach (Ship - When an ally joins your crew while you control the active location, draw a card)
- Voidhammer (Weapon - When your hero attacks, the active location is exiled. When a location is exiled, Voidhammer gains +1 base attack and +1 durability)
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Subcategories
This category has the following 6 subcategories, out of 6 total.
Pages in category "Location"
The following 40 pages are in this category, out of 40 total.
A
C
D
G
I
K
L
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L cont.
M
O
P
R
S
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S cont.
T
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V
Y
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