Category

Difference between revisions of "Ablaze"

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* '''ablaze''' is a keyword negative effect <small>(in bold in the area of the card effect)</small>. <br />
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* This effect keyword first appeared in the [[:Category:Call_Of_The_Crystals|Call of the Crystals]] set.<br>
* This effect keyword first appeared in the Calls of the Crystals set.<br /><br />
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* '''ablaze''' is a keyword negative effect <small>(written in bold in the effect area of the card)</small>.
 
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* An ablaze hero or ally takes 1 fire damage at the start of each of its controller's turns. <br />
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| <center>[[Image:AblazeTooltip.jpg|175px|link=]]</center>
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<br>
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[[Image:AldonAblaze.jpg|right|150px|Aldon set ablaze]]
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* A hero or ally that is set '''ablaze''' takes 1 fire damage at the start of each of its controller's turns. <br />
 
* An ablaze hero or ally can still defend, attack or use abilities (unless some other effect is preventing that). <br />
 
* An ablaze hero or ally can still defend, attack or use abilities (unless some other effect is preventing that). <br />
 
* Heroes or allies that are set ablaze are shown with an orange colored fiery overlay. <br />
 
* Heroes or allies that are set ablaze are shown with an orange colored fiery overlay. <br />
  
* Combat reduction damage '''does not''' prevent the fire damage from ablaze, because it is an ability damage. <br /><br />
 
  
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Some statistics:
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* The [[:Category:Shadow|Shadow]] faction seems to handle Ablaze better, with 8 cards that remove it, while the [[:Category:Human|Human]] faction has only 6. However, both factions can use 5 [[:Category:Neutral|Neutral]] cards to neutralize it.
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* [[:Category:Mage|Mages]] and [[:Category:Hunter|Hunters]] are the two [[:Category:Classes|classes]] that prefer to set ablaze more than any others.
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* Damage reduction from combat does not prevent the fire damage from Ablaze, as it is considered ability damage.
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[[Cleric's Mantle]], [[Jericho Spellbane]], [[Wulven Resilience]], [[Healing Touch]], [[Rejuvenating Ritual]], [[Regeneration]], are some of the cards in the Shadow Era game that remove the negative effect Ablaze.<br /><br />
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===== The cards that set ablaze are =====
 
===== The cards that set ablaze are =====
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*'''Items…:'''
 
*'''Items…:'''
 
*# [[Blazing Shield]] <small>(in response - all)</small>
 
*# [[Blazing Shield]] <small>(in response - all)</small>
*# [[Flameforged Scepter]] <small>(in response - ally)</small>
 
 
*# [[Wrath of Summer]] <small>(direct - ally)</small>
 
*# [[Wrath of Summer]] <small>(direct - ally)</small>
 
*# [[Charred Cowl of the Damned]] <small>(condition - in response - ally)</small>
 
*# [[Charred Cowl of the Damned]] <small>(condition - in response - ally)</small>

Revision as of 05:28, 27 August 2024

  • This effect keyword first appeared in the Call of the Crystals set.
  • ablaze is a keyword negative effect (written in bold in the effect area of the card).
AblazeTooltip.jpg


Aldon set ablaze
  • A hero or ally that is set ablaze takes 1 fire damage at the start of each of its controller's turns.
  • An ablaze hero or ally can still defend, attack or use abilities (unless some other effect is preventing that).
  • Heroes or allies that are set ablaze are shown with an orange colored fiery overlay.


Some statistics:

  • The Shadow faction seems to handle Ablaze better, with 8 cards that remove it, while the Human faction has only 6. However, both factions can use 5 Neutral cards to neutralize it.
  • Mages and Hunters are the two classes that prefer to set ablaze more than any others.
  • Damage reduction from combat does not prevent the fire damage from Ablaze, as it is considered ability damage.

Cleric's Mantle, Jericho Spellbane, Wulven Resilience, Healing Touch, Rejuvenating Ritual, Regeneration, are some of the cards in the Shadow Era game that remove the negative effect Ablaze.

The cards that set ablaze are