Difference between revisions of "Alert and Able"

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(Ability reworded.)
 
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|HP=
 
|HP=
 
|Ability=Attach to target friendly ally until the start of your next turn. That ally has defender and +1 attack, and an additional +1 attack while it is the only friendly ally in play.
 
|Ability=Attach to target friendly ally until the start of your next turn. That ally has defender and +1 attack, and an additional +1 attack while it is the only friendly ally in play.
|Flavor Text=Strength doesn't always come from numbers.
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|Flavor Text="Strength doesn't always come from numbers."
 
[[Category:Dark Prophecies]] [[Category:Warrior]] [[Category:1 Cost Cards]] [[Category:Abilities]] [[Category:Attachments]] [[Category:Defender]] [[Category:dleoblack]]
 
[[Category:Dark Prophecies]] [[Category:Warrior]] [[Category:1 Cost Cards]] [[Category:Abilities]] [[Category:Attachments]] [[Category:Defender]] [[Category:dleoblack]]
 
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[[Category:Keyword_Passive_Abilities]]

Latest revision as of 07:50, 5 September 2024

   Alert and Able


Card No: ex031
Rarity: Common
Name: Alert and Able
Type: Warrior Ability - Attachment
Cost: 1
ATK:
HP:
Ability: Attach to target friendly ally until the start of your next turn. That ally has defender and +1 attack, and an additional +1 attack while it is the only friendly ally in play.
Flavor Text: "Strength doesn't always come from numbers."