I'm sorry, but this is highly unintuitive to me and, I believe, not the only way we could interpret the rule book.
I don't understand (and even disagree with) two design choices that were made here that do not necessarily follow from the combat resolution ruling:
1) Some event (extra durability loss) was already triggered (in step 2.3.1), but for some reason (in step 2.4) it is checked again whether the sourcing card is still in play before the triggered event is fully resolved.
2) Separately, and specifically for this example, I do not understand why the 'losses additional durability' is resolved so late. There is nothing on the card that specifies that the durability needs to be lost at the same time as the normal durability loss. "Additional" does not necessarily mean "additional, and at the same time", although that seems to be your interpretation.
To expand on the first of these points: more generally for some reason it was chosen in SE to check at each point in the resolution whether sourcing cards for triggered events are still in play. I think this is a mistake, because it leads to unintuitive outcomes. I'm also not aware of anything in the rulebook stating this is necessarily necessary.
An alternative would be to adopt the following: an event can be triggered to be resolved. If the card that triggered the event disappears in the mean time then the event still resolves, because the event - after being triggered - is now independent of the card being in play.
As a metaphor, think of an archer shooting an arrow: first the archer shoots (triggers an event). Then the archer is killed. Then the arrow still arrives (event resolves). The triggering of the event (shooting the arrow) makes its effect independent of the source (the archer).
This interpretation - which does, as far as I know, not seem to contradict the official rulebook or the later combat resolution ruling - would also finally allow us to use the last durability of an item to cause a desired effect, rather than just destroying the item, because the triggered event could still resolve even after the destruction of the item. The destruction of the item only prevents new events from being triggered.
I hope you'll consider this alternative interpretation of the rules. I sincerely think it would be much more intuitive.
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