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  1. #21
    Senior Member arebelspy's Avatar
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    Quote Originally Posted by Kyle View Post
    I intentionally held off on doing rating reductions on server-instigated losses after a timeout, as opposed to manually quitting, as there have been numerous reports of connection problems. But the code is there on the server ready to go if people think this is an issue.

    Posting bugs or exploits in the forums is fine, it gives me a sense how important an issue is to the players...

    Cool, glad to know a fix can be implemented quickly if desired.

    IMO, there should be a rating loss after timeout.

    Like, bummer if you lose some rating cause you get a call on your iPhone in the middle of a game (which you could ignore), but you are quitting that game.

    And if there is no rating loss, you still have a bunch of people quitting because they don't go first, get a bad hand, are losing, etc.

    Without quit = rating loss, rankings mean nothing.

  2. #22
    Senior Member Calmdown's Avatar
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    Go ahead and do it Kyle. Any kind of loss, leave, regardless of how or why it happens, should count as a loss for you and a win for your opponent, wi rating gains and losses appropriately. A system that can't be games is much more important than one that tries to compensate for crashes etc.

    And I say this as someone who just lost connection twice whilst playing on the train. I didn't lose rating for either game and I should have, playing on shoddy wifi is my choice and opponents shouldn't be penalised for that.
    Calmdown * Shadow Era Designer * Logan Stonebreaker & Brutal Minotaur Fan Club

  3. #23
    Senior Member Calmdown's Avatar
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    And just to be clear - rating loss on quit isn't enough - the other person should gain rati too, which doesn't happen currently. A quit should function exactly as if one y won and one guy lost.
    Calmdown * Shadow Era Designer * Logan Stonebreaker & Brutal Minotaur Fan Club

  4. #24
    Junior Member atx88's Avatar
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    Defenetely agree with Calmdown, quitting should be penalized hardly. And it doesn't matter what reasons lay behind. Only this way makes sense of the whole rating system.
    Next move will be your last.

  5. #25
    Senior Member Calmdown's Avatar
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    Since this read was posted, every si gle one of my opponents has quit when losing.

    If you say it's ok for people to post exploits in the forum, Kyle (most games ban this for this exact reason, btw) then please make good on fixing it immediately!
    Calmdown * Shadow Era Designer * Logan Stonebreaker & Brutal Minotaur Fan Club

  6. #26
    Senior Member tk5's Avatar
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    Quote Originally Posted by arebelspy View Post
    Cool, glad to know a fix can be implemented quickly if desired.

    IMO, there should be a rating loss after timeout.

    Like, bummer if you lose some rating cause you get a call on your iPhone in the middle of a game (which you could ignore), but you are quitting that game.

    And if there is no rating loss, you still have a bunch of people quitting because they don't go first, get a bad hand, are losing, etc.

    Without quit = rating loss, rankings mean nothing.
    I completely agree. I play on my iPhone, (so sometimes get a call, or as I am in Tokyo, get a quake warning that I feel I better check) but I agree, abandoning for whatever reason is the same as quitting. Unfortunately if there is a way round losing points "people" will exploit it.
    Must insert something witty here

  7. #27
    Senior Member Calmdown's Avatar
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    For the love of god put this fix live.

    Between Internet dying (admittedly my own fault) and quitters every time I get board control, I haven't finished a game in about 3.5 hours. It's like banging your head on a brick wall.
    Calmdown * Shadow Era Designer * Logan Stonebreaker & Brutal Minotaur Fan Club

  8. #28
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    +1 for making disconnect = loss. How bout just turn it on for a probationary period. If the forms are flooded with complaints, turn it off again.

  9. #29
    Senior Member yaemon's Avatar
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    I agree that it would be good to factor ratings when someone quits or disconnects. But I agree that if there are issues on the game servers we should wait until the servers are reliable.

  10. #30
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    Quote Originally Posted by arebelspy View Post
    Like, bummer if you lose some rating cause you get a call on your iPhone in the middle of a game (which you could ignore), but you are quitting that game.
    Without quit = rating loss, rankings mean nothing.
    I agree and disagree... Ratings should definitly be lost but maybe in a slightly more fair way. For example maybe a program can be worked in where it recognizes a phone call is coming through or the sort (timed out 1 game cause of this) And although i usually agree with u arebelspy here i do not, im a doctor and i enjoy this game in those couple of free mins i got here and there and have nothing else to do but sometimes i get important phone calls from my attending which i MUST answer.

    And maybe to make it more fair immediate quits or timeouts take the most rating off as oppose to later game quits, let it work on a sliding scale in my opinion. But let that sliding scale only come into effect once the match IS long enough to gain exp and gold... Just my thoughts

    And to top it off i agree with arebelspy's broadcast on how to save ratings, everyone should be playin on the same leveled field...No advantages for anyone.
    While in ur situation AnAdolt it would have ruined the game, here it just toys with the mechanics of ratings....

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