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  1. #1
    Senior Member Unruler's Avatar
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    Post Cards usefulness aka BUFF STUFF thread.

    So after some necessary (and unnecessary I might add) nerfs have been implemented, let's talk about buffing.
    I don't know how much making all cards useful is prioritized, but this is what I want to see in future card pool. With physical cards release this is even more important, because you don't want to get upset getting rubbish cards in those boosters, aren't you?

    Firstly let's talk about allies. Main perplexity here is that humans have best low cost allies and shadow has best fatties, I know it is intentional, but therein lies the problem: you're adding more new low cost allies for humans and more fatties for shadow. That means they have to compete with already existing ones but can they withstand the competition? Let's look at Priest of the Light and the Zoe Silversmith. First of all - base stats. Why are they inferior to already existing ones? They should have really OP abilities (Jasmine wink, wink) to have worse stats. PotL and Zoe don't do all that much to have such bad stats in comparison to Jas and Aldon, that have effectively 3 attack and 4 health. So choosing new allies means I should replace my Jas and Aldon with them, but can they compare with them in terms of usability? I highly doubt so and afterall they have inferior stats. PotL doesn't do all that much to have least health amongst all human 3ccs, Zoe could find use in weapon heavy decks but considering amount of item destruction she may even not get used, her ability is quite pricy for what it does so why she has only 2 attack power? Than Katrin simply not really useful considering Retreat! and Dagger of Unmaking being so common any ally buffing shenanigans considered gimmicky (it also applies to Olgoth and that's why Elementalis desperately needs a buff, I would suggest removing attached effect from buffed ally in addition for his ability that's going to be double aged sword since you can't buff life infused ally). Sandra Trueblade - outrageously bad stats for the price and effect. Kurt Whitehelm questionable usefulness, I don't think he will be commonly used in current meta, he can eat fireball with his ability but that's about it, he will still die to Nova and he is useful only against certain classes (mainly mages, they going to be dominant in meta, but still) so why add him when I have some universal options? Why can't we have solid 4cc ally?

    Let's move on to the shadow allies. Cobra demon. Worse than Chimaera and Chimaera not even gets used in current meta. Why would I poison an ally when I can just straight up kill it? 1 se for 1 damage? Are you kidding me? It should be 1 resource for one damage really. Molten Destroyer. Simply annoying and overcomplicated ability. 1 damage is a joke and ablaze is just DoT once again not useful in current meta. If you can set ablaze hero it would be worth while otherwise - can he compete with Plasma and Shadow Knight combo, or even with Brutal Minotaur (speaking of which why he deals damage to it's controller? he's not all that strong, physical attack can be denied/reset, so he gets completely obscured by Plasma which can deal more damage, including precious spell damage). So answer is no, it's a gimmicky ally which you will rarely see in matches. I've already mentioned Ogloth - too expensive, unique, easily denied (reset) by retreat, low initial attack, does he worth while?

    I won't speak about specific class counter armor, it's just looks like sorry excuse for a mages being OP in comparison to rouges/hunters. Once again why are you encouraging building the deck that will counter specific class and suck against others? Isn't it a cause of NPE?

    Now for nerfs part. Why Jericho doesn't heal from his ability anymore? He's rather a niche hero, previously you have to think before using your attachment, now you can just outspam him without any consequence. Shard of Power now limits health to one, really? Shard decks are dead, let's dig them even deeper, right? It will mainly affect Elementalis, and it's one of the weakest heroes in the game. That's another junk card in our collection.

    And how about adding durability to those big teeth?

    Please don't take it offensively, I just want to make this game better, because I like it.
    Last edited by Unruler; 02-26-2012 at 03:48 AM.

  2. #2
    Lead Developer / Designer Gondorian's Avatar
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    Clearly, you care about this game a lot, and your feedback is appreciated but we cannot, and do not wish to, make any more changes to Set1.

    I don't know if you've seen this before, but here's a very good article which explains why all cards can't be great:

    http://www.wizards.com/magic/magazin...gcom/daily/mr5

    We did not intentionally create weak cards, but they have their place, and each buff adds risk of OP combos and shakes up the meta, so it is pragmatic to leave some cards as they are (instead of buffing) for the sake of overall balance. And, by leaving them as weaker cards, you also get some of the benefits described in the article I linked.

  3. #3
    Senior Member Unruler's Avatar
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    Quote Originally Posted by GondorianDotCom View Post
    we cannot, and do not wish to, make any more changes to Set1.
    Does that mean that set1 won't ever be changed? No further tweaks, no anything?

  4. #4
    Senior Member glencocoe's Avatar
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    This makes me sad face I feel the same way about a lot of cards bro.

  5. #5
    Senior Member Unruler's Avatar
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    Quote Originally Posted by GondorianDotCom View Post
    I don't know if you've seen this before, but here's a very good article which explains why all cards can't be great:

    http://www.wizards.com/magic/magazin...gcom/daily/mr5
    Looked at the article. You have to understand major difference between SE and MTG. MTG is mainly physical cards game, so they are interested to throw as many cards at you as possible, so you would buy more boosters in desperate hope of getting "that" card. SE however is digital and it's beneficial to it, considering its marketing model, to release as many playable cards, that user willing to buy and will enjoy using so much that he will want that cards in the foil or physical format. How to achieve this? I think creating interesting combos is a good way. Let's say when Ogloth leaves the board, place Molten Destroyer from your hand at no price. It's just an example, so you can either go, let's say, with SK PB combo or Ogloth MD, this is ofcourse assuming that both ways are about equal.

    Quote Originally Posted by glencocoe View Post
    This makes me sad face I feel the same way about a lot of cards bro.
    Thanks for the support!

  6. #6
    DP Visionary Atomzed's Avatar
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    I belong to the category of players who try to discover 'hidden gems', cards that seems weak.

    And in the current SE, there are a lot of cards that are underestimated.

    In v1.28 Crown tourney, my moonstalker deck defeated b0hater Eladwen deck. One of the key cards is Deathbone, which was in the past dissed as a lousy card.

    I just build a deck that revolves around plate armour and i quite satisfied with the results.

    I have always thought that Soul seeker is a better card than BDB, but my crown tourney loss to Busti shows me that wasn't the case.

    Granted there are some cards that are really bad... (I still can't find a proper use for selfishness), but really most of the cards have its uses if you know how to maximise their effectiveness.

    My point? This version is as good as it can get. There's no need to buff any more cards. We should just focus on set 2!
    Last edited by Atomzed; 02-26-2012 at 09:23 AM.
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  7. #7
    1.27 Tournament Champion Raphael Majere's Avatar
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  8. #8
    Senior Member thendless's Avatar
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    It should go without saying but if you played any older TCGs you've most likely learned that a currently useless card can easily be a crucial part of a future t1 deck. I still remember from my MtG times when High Tide became a perfect example of this.

  9. #9
    Senior Member Unruler's Avatar
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    I'm sorry but tournaments can't be reliable indicator of cards usefulness or tiers or pretty much anything, if you won once, it doesn't proof consistency of the deck, you just might get lucky and you opponent didn't. Needless to say, most of the players play ladder and cards made for majority of audience and not for competitive minority.

    I just wanted all the cards to be relatively equal in their value. Once again it's in SE's best interests, I've already explained that. Yes, it may take some thoughts and effort, but at the end it will be worth while.

  10. #10
    Senior Member GreatOldOne's Avatar
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    I don't know what you're talking about, I find MD much better than PB in most decks... also, i play BM more than i play PB today.

    I also prefer PotL over jas or aldon in a lot of decks.
    GreatOldOne - A1's Cthulian Horror
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