A1's Mustard-Seed Knight of Hope (IGN:A1 atomzed)
Also a member of PFG1 and PFG2
Rank #7 in Inaugural Meltdown Tourney
Singapore Rep for Street Fighter Tournament
"Rapid analysis, accurate judgement, and superb powers of concentration...That is all we need." - Lezard Valeth
Proud member of A1 - Evolution in Theory
Project Omega - Card Analysis and Strategy Guide
My Articles
Deck size and Probability - A case for (slightly) bigger deck
Meltdown Tier and Payout Analysis
So the wolf adds 2 JD, increasing his odds of drawing a weapon. Most DC decks already have this in their 40 cards. And you still haven't dealt with the lone wolf healing problem, which SoV only amplifies by reducing your resource pile, making you able to deal less damage per turn, and increasing the efficiency of lone wolf. Without allies or SS, DC should have no problem milling Majiyato death.
My thoughts and ramblings:
The art of death racing
Hitting em with all you got
In defense of bazaar
Card draw engines and card draw advantage
Damage Strategies in SE
A1's resident Mathemalogian
A1 : Evolution in Theory.
Member of the PFG, and guest article writer for GDC's website
This is what I'm saying is incorrect. You're forgetting that you looked at one more card from your deck, the unknown sacced card.
You looked at six cards, not five, and picked an unnecessary card to sac.
Thus all of your calculations are much worse than they should be because you're reducing the number of cards the player has actually seen. I recognize that you're not stopping to calculate exactly what each card in the opening hand. That doesn't mean that you have access to fewer cards in your deck when actually playing. I am trying to give you your alternative now and you aren't taking it.
MistahBoweh - Paragon of Paragons
Warrior of the Blue Phoenix
Greatness, Reborn
My Strategy Site: The Boweh
Latest Article: USED: MistahBoweh VS SamuelJ
MistahBoweh - Paragon of Paragons
Warrior of the Blue Phoenix
Greatness, Reborn
My Strategy Site: The Boweh
Latest Article: USED: MistahBoweh VS SamuelJ
@Atomzed, DND is correct here- you would never sac a card you needed for a later turn, so your assumption 7 is incorrect. To explain it a different way,if you're looking for a T2 Puwen, you started with 6 cards, and drew 1 extra. One of those was a kris that you played, giving you effectively 6 (not 5) cards to chose a puwen from. This should increase your probabilities significantly.
My thoughts and ramblings:
The art of death racing
Hitting em with all you got
In defense of bazaar
Card draw engines and card draw advantage
Damage Strategies in SE
A1's resident Mathemalogian
A1 : Evolution in Theory.
Member of the PFG, and guest article writer for GDC's website
My thoughts and ramblings:
The art of death racing
Hitting em with all you got
In defense of bazaar
Card draw engines and card draw advantage
Damage Strategies in SE
A1's resident Mathemalogian
A1 : Evolution in Theory.
Member of the PFG, and guest article writer for GDC's website
MistahBoweh - Paragon of Paragons
Warrior of the Blue Phoenix
Greatness, Reborn
My Strategy Site: The Boweh
Latest Article: USED: MistahBoweh VS SamuelJ
I agree, assumption 7 is too strong. For a quick estimate I would use the hypergeometric calculator, but reduce deck size by 1 each time, and keep draw fixed at 6 cards (You draw 1 new card but put aside the card you needed)
P(picking one of 4 Kris in 6 cards in a 39 card deck)*P(picking one of 4 Puwenin 6 cards in a 38 card deck)*P(picking one of 8 Aldon/Jasmine
in 6 cards from a 37 card deck)*P(picking one of 4 Jewelers in 6 cards in a 36 card deck)*P(picking one of 4 Ravens in 6 cards in a 35 card deck)
Repeat, starting at 41 cards.
It wont be right, but I think it will be a better eyeball estimate.
Eyeball estimates: 39 cards: Perfect hand, probability 0.0599
41 cards: Perfect hand, probability 0.0495
I want to state this again. Even if we calculate the exact probabilities, I expect they will be small, and that they will be close together.
Last edited by Ringel; 11-19-2011 at 08:33 PM.
My thoughts and ramblings:
The art of death racing
Hitting em with all you got
In defense of bazaar
Card draw engines and card draw advantage
Damage Strategies in SE
A1's resident Mathemalogian
A1 : Evolution in Theory.
Member of the PFG, and guest article writer for GDC's website
Also, is it accurate in this case to just multiply the probabilities together to get the "ideal" hand probability? My recollection of stats is that technique is only allowed when the tests are completely independent from one another, which they don't seem to be in this case. Is that what your formula takes into account?
My thoughts and ramblings:
The art of death racing
Hitting em with all you got
In defense of bazaar
Card draw engines and card draw advantage
Damage Strategies in SE
A1's resident Mathemalogian
A1 : Evolution in Theory.
Member of the PFG, and guest article writer for GDC's website
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