Doing a thought experiment here. Let's say you have a wonder Elemental deck at 40 cards including hero. Your deck have a great mix of cards, and you tuned it extremely well such that all the cards were necessary. You play 100 games, and you roughly win abt 90 games (90% win rate). Then some genius/joker came up with a wonderful/boring
milling deck that caught on within SE community. Suddenly, you see an increase in that particular hero in QM; in 100 games, you see an increase of that hero usage from 5% to 30%. Your deck has 30% of winning such a milling deck, which is terrible cos you are so used to winning 90% of the time. And you realise that
Eternal Renewal
is a great counter card to the milling deck and will increase your win% to 100% against that milling deck.
What i'm describing is simply the shifting meta. There can be a
few responses (not all the possible responses are listed here) to such a scenario
1) You suck it up and just prayed hard that you dont meet the milling deck hero
2) you revise your deck and replaced some cards with ER. What it means in Cruxx "Rule of 6" lingo is that you have reduced the consistency of a particular goal in your deck, and added in another sub-par efficiency goal.
3) You add in ER cards, with out removing any cards from the original deck, increasing your deck size to 42.
This is what I'm arguing for.
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