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− | * This effect was introduced in Call of the Crystals. | + | * This effect was introduced in [[:Category:Call_Of_The_Crystals|Call of the Crystals]]. |
* Exhausted is a key term. | * Exhausted is a key term. | ||
− | * Exhausted is a specific term reserved for heroes and allies <small>(and items that become allies)</small>. | + | * Exhausted is a specific term reserved for [[:Category:Heroes|heroes]] and [[:Category:Allies|allies]] <small>(and items that become allies)</small>. |
− | * Exhaust is not a negative effect.<br/> | + | * Exhaust is not a [[:Category:Negative_effects|negative effect]].<br/> |
* A hero or ally exhausted is shown with a dark overlay. | * A hero or ally exhausted is shown with a dark overlay. | ||
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* A hero or ally exhausted can defend.<br/> | * A hero or ally exhausted can defend.<br/> | ||
− | * By default, | + | * By default, heroes and allies are exhausted right after attacking. |
* Activating hero's or ally's ability does not exhaust, except if mentioned. | * Activating hero's or ally's ability does not exhaust, except if mentioned. | ||
* Being exhausted does not prevent from being damaged.<br/> | * Being exhausted does not prevent from being damaged.<br/> |
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The following 8 pages are in this category, out of 8 total.