Category

Difference between revisions of "Ablaze"

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(tidy up terms a bit)
m (Moving info in Category:Fire)
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* An ablaze hero or ally takes 1 fire damage at the start of each of its controller's turns. <br />
 
* An ablaze hero or ally takes 1 fire damage at the start of each of its controller's turns. <br />
 
* An ablaze hero or ally can still defend, attack or use abilities (unless some other effect is preventing that). <br />
 
* An ablaze hero or ally can still defend, attack or use abilities (unless some other effect is preventing that). <br />
* Heroes or allies that are set ablaze are shown with an orange colored fiery overlay. <br /><br />
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* Heroes or allies that are set ablaze are shown with an orange colored fiery overlay. <br />
* There is no way to make a hero immune to fire damage
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* Some allies immune to fire damage are [[Furrion Terror]]; [[Flameborn Defiler]] and [[Infernus, Tyrant of the Damned]]. <br />
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* [[Sacred Fire Walker]] <small>(attachment)</small> is the unique ability that gives immunity to fire <small>(ally)</small>. <br />
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* Combat reduction damage '''does not''' prevent the fire damage from ablaze (which is ability damage). <br /><br />
 
* Combat reduction damage '''does not''' prevent the fire damage from ablaze (which is ability damage). <br /><br />
  

Revision as of 23:56, 19 December 2017

"PENDING OFFICIAL REVIEW BY DT"

  • ablaze is a keyword negative effect (in bold in the area of the card effect).

  • An ablaze hero or ally takes 1 fire damage at the start of each of its controller's turns.
  • An ablaze hero or ally can still defend, attack or use abilities (unless some other effect is preventing that).
  • Heroes or allies that are set ablaze are shown with an orange colored fiery overlay.
  • Combat reduction damage does not prevent the fire damage from ablaze (which is ability damage).

The cards that burn others are