Category

Difference between revisions of "Prevention From Kill Ability"

From Shadow Era Wiki

(Page created)
 
m () removed)
 
(16 intermediate revisions by one user not shown)
Line 1: Line 1:
 
__TOC__
 
__TOC__
 
<center><img src="https://www.shadowera.com/landing/img/blog-separator-2.png" ></center>
 
<center><img src="https://www.shadowera.com/landing/img/blog-separator-2.png" ></center>
 +
<big><big><big><center>Does the current Holy Shield prevent an ally from being instantly killed?</center></big></big></big>
 +
<div style='text-align: right;'><small>''A tale from There the SE rules and Back Again on the Telegram' SE Official channel.''</small></div><br><br>
 +
 
<big><big><big><center>How to prevent an ally from being instantly killed by an ability?</center></big></big></big>
 
<big><big><big><center>How to prevent an ally from being instantly killed by an ability?</center></big></big></big>
<div style='text-align: right;'><br><br><small>''A tale from There the rules and Back Again on the Telegram's SE Official channel.''</small></div>
+
<div style='text-align: right;'><small>''The answer is in the explanatory development chapter.''</small></div>
 +
 
 
<center><img src="https://www.shadowera.com/landing/img/blog-separator-2.png" ></center>
 
<center><img src="https://www.shadowera.com/landing/img/blog-separator-2.png" ></center>
 
== Context ==
 
== Context ==
  
{| class="wikitable"
+
{| class="wikitable" style="margin:auto"
 
|-
 
|-
 
| Halbard:<br><q>''Isn’t that [[Decoy Trap]] ends up protecting an ally that you kill like example with Markus ability?? It doesn’t deal damage. Is it normal?</q>''<br>
 
| Halbard:<br><q>''Isn’t that [[Decoy Trap]] ends up protecting an ally that you kill like example with Markus ability?? It doesn’t deal damage. Is it normal?</q>''<br>
 
Southern Monk:<br><q>''kill = damage sufficient to kill ally. hence, it is normal and part of rules</q>''<br>
 
Southern Monk:<br><q>''kill = damage sufficient to kill ally. hence, it is normal and part of rules</q>''<br>
 
Blopi:<br><q>''It seems there is no card that can prevent an instantly killed ability (see rulebook, page 16: rendering any kind of damage reduction ineffective).<br>[[Holy Shield]] does not prevent an instantly killed ability (since it has been reworded)</q>''<br>
 
Blopi:<br><q>''It seems there is no card that can prevent an instantly killed ability (see rulebook, page 16: rendering any kind of damage reduction ineffective).<br>[[Holy Shield]] does not prevent an instantly killed ability (since it has been reworded)</q>''<br>
 +
<q>BT Meth:<br>''Pretty sure holy shield does. Before i use it to protect my ally from tidal waves. Was it changed? </q>''<br>
 
<q>GX Leo Barbarian:<br>''It does, even after the change, not only - also, damage reduced to zero clause works like this. It can also be found on [[Celestial Armor]]. </q>''
 
<q>GX Leo Barbarian:<br>''It does, even after the change, not only - also, damage reduced to zero clause works like this. It can also be found on [[Celestial Armor]]. </q>''
 
|}<br>
 
|}<br>
       -> It actually does! Thank you Halbard, for raising the question and thank you Leo, for your persistence and time! We (Southern Monk and me) based our reasoning on the rules of the game, in the rulebook.<br><br>
+
       -> It actually does!<br><br>
 
<center><img src="https://www.shadowera.com/landing/img/blog-separator-2.png" ></center>
 
<center><img src="https://www.shadowera.com/landing/img/blog-separator-2.png" ></center>
 
== Test ==
 
== Test ==
4 Test cards:<br>
+
In the following two tests, 4 cards were used:<br>
 
[[Holy Shield]], [[Celestial Armor]], [[Markus the Fallen]] and [[Tidal Wave]].<br>
 
[[Holy Shield]], [[Celestial Armor]], [[Markus the Fallen]] and [[Tidal Wave]].<br>
 
Here are three different versions of [[Holy Shield]] to highlight the fact that the phrase "''can't be killed''" was removed from the previous version, which led to confusion with the current one that no longer mentions it.<br><br>
 
Here are three different versions of [[Holy Shield]] to highlight the fact that the phrase "''can't be killed''" was removed from the previous version, which led to confusion with the current one that no longer mentions it.<br><br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
|-
 +
!  style="width:300px;"| <center>'''Holy Shield'''<br>(1st Version)<br>[[File:se097-1.jpg|210px]]</center> || style="width:300px;"| <center>'''Celestial Armor'''<br><br>[[File:ex138.jpg|250px]]</center>
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
! colspan="2" | <center>'''Holy Shield'''<br> (1st Version)</center> || colspan="2"| <center>'''Celestial Armor'''</center>
+
| '''Ability:'''<br>Target cannot be harmed until the start of your next turn || '''Ability:'''<br> 2SE: All damage to target friendly ally is reduced to 0 until the start of your next turn.
|- style="vertical-align:top;"
+
| [[File:se097-1.jpg|150px]] || '''Ability:'''<br>The target cannot be harmed until the start of your next turn || [[File:ex138.jpg|150px]] || '''Ability:'''<br> 2SE: All damage to target friendly ally is reduced to 0 until the start of your next turn.
+
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
! colspan="2"| <center>'''Holy Shield'''<br> (2nd Version)</center> || colspan="2"| <center>'''Markus the Fallen'''</center>
+
! <center>'''Holy Shield'''<br>(2nd Version)<br>[[File:se097-2.jpg|240px]]</center> || <center>'''Markus the Fallen'''<br><br>[[File:rr202.jpg|250px]]</center>
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| [[File:se097-2.jpg|150px]] || '''Ability:'''<br>Target friendly hero or ally takes no damage and can't be killed until the start of your next turn. || [[File:rr202.jpg|150px]] || '''Ability:'''<br>3SE: Target friendly ally is killed: target opposing ally is killed.
+
| '''Ability:'''<br>Target friendly hero or ally takes no damage and can't be killed until the start of your next turn. || '''Ability:'''<br>3SE: Target friendly ally is killed: target opposing ally is killed.
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
! colspan="2"| <center>'''Holy Shield'''<br> (Current Version)</center> || colspan="2"| <center>'''Tidal Wave'''</center>
+
! <center>'''Holy Shield'''<br>(Current Version)<br>[[File:se097.jpg|250px]]</center> || <center>'''Tidal Wave'''<br><br>[[File:se093.jpg|250px]]</center>
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| [[File:se097.jpg|150px]] || '''Ability:'''<br>Attach to target friendly hero or ally. When that hero or ally is dealt damage, that damage is reduced to 0 and Holy Shield is destroyed. || [[File:se093.jpg|150px]] || '''Ability:'''<br>All allies are killed.  
+
| '''Ability:'''<br>Attach to target friendly hero or ally. When that hero or ally is dealt damage, that damage is reduced to 0 and Holy Shield is destroyed. || '''Ability:'''<br>All allies are killed.  
 
|}
 
|}
 
<br><br>
 
<br><br>
Line 38: Line 43:
  
 
* Verifying that Holy Shield protects the ally it is attached to from being instantly killed.
 
* Verifying that Holy Shield protects the ally it is attached to from being instantly killed.
*# Image 1 & 2: Friendly ally in play and targeted by Holy Shield.
+
# Image 1 & 2: Friendly ally in play and targeted by Holy Shield.
*# Image 3: Friendly ally with Holy Shield attached to it, without mention of Holy Shield's ability on the left.
+
# Image 3: Friendly ally with Holy Shield attached to it, without mention of Holy Shield's ability on the left.
*# Image 4: Friendly ally with Holy Shield attached to it, targeted by Markus' ability, just before targeting the opposing ally.
+
# Image 4: Friendly ally with Holy Shield attached to it, targeted by Markus' ability, just before targeting the opposing ally.
*# Image 5: Markus with three fewer SE points; opposing ally killed + discarded, and friendly ally still in play, thanks to Holy Shield protection now discarded.<br>
+
# Image 5: Markus with three fewer SE points; opposing ally killed + discarded, and friendly ally still in play, thanks to Holy Shield protection now discarded.<br>
  
 
* QED of Holy Shield's protection from instantly killed targeting activated ability.
 
* QED of Holy Shield's protection from instantly killed targeting activated ability.
Line 47: Line 52:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
| [[File:Test1.jpg|150px]] || [[File:Test1a.jpg|150px]] || [[File:Test1b.jpg|150px]] || [[File:Test1b.jpg|150px]] || [[File:Test1c.jpg|150px]]
+
| [[File:Test1.jpg|150px]] || [[File:Test1a.jpg|150px]] || [[File:Test3.jpg|150px]] || [[File:Test1b.jpg|150px]] || [[File:Test1c.jpg|150px]]
 
|}
 
|}
 
<br><br>
 
<br><br>
Line 54: Line 59:
  
 
* Verifying that Celestial Armor ability prevents ally to be instantly killed.
 
* Verifying that Celestial Armor ability prevents ally to be instantly killed.
*# Image 1: Friendly ally and Celestial Armor in play + Tidal Wave in hand.
+
# Image 1: Friendly ally and Celestial Armor in play + Tidal Wave in hand.
*# Image 2, 3 & 4: Activation of Celestial Armor's ability and friendly ally targeted + opposing ally in play.
+
# Image 2, 3 & 4: Activation of Celestial Armor's ability and friendly ally targeted + opposing ally in play.
*# Image 5: Ally with Celestial Armor passive ability mentionned on the left.
+
# Image 5: Ally with Celestial Armor passive ability mentionned on the left.
*# Image 6: Markus with 2 SE points fewer and Tidal Wave summoned.
+
# Image 6: Markus with 2 SE points fewer and Tidal Wave summoned.
*# Image 7: opposing ally killed and discarded and friendly ally still in play.<br>
+
# Image 7: opposing ally killed and discarded and friendly ally still in play.<br>
  
 
* QED of the protection of Celestial Armor's ability from instantly killed summoned ability.
 
* QED of the protection of Celestial Armor's ability from instantly killed summoned ability.
Line 70: Line 75:
 
== Explanatory Development ==
 
== Explanatory Development ==
 
The issue was as follows:<br>
 
The issue was as follows:<br>
* Now that the wording "''Can't be killed''" has been removed from the game:
+
Now that the wording "''Can't be killed''" has been removed from the game:
*# Does the current [[Holy Shield]] ability, "''When it is dealt damage, that damage is reduced to 0''", protect the ally from being instantly killed?
+
# Does the current [[Holy Shield]] ability, "''When it is dealt damage, that damage is reduced to 0''", protect the ally from being instantly killed?
*# Are there any other ways to prevent an ally from being instantly killed by an ability?<br><br>
+
# Are there any other ways to prevent an ally from being instantly killed by an ability?<br><br>
  
* From the previous tests, the answers are:
+
From the previous tests, the answers are:
*# YES. It appears that the wording "''All / That damage is reduced to 0''" appears to prevent an ally from being both killed and instantly killed.
+
# YES. It appears that the wording "''All / That damage is reduced to 0''" prevents an ally from being both killed and instantly killed.
*#* This was tested with [[Holy Shield]], [[Celestial Armor]] and [[Decoy Trap]] abilities.
+
#* This was tested with [[Holy Shield]], [[Celestial Armor]] and [[Decoy Trap]] abilities.
*# Other methods are situational:
+
# Other methods are situational:
*#* [[Enchanted Oak]]:
+
#* [[Enchanted Oak]]:
*#** As described, the ally will be protected from an instantly summoned kill ability (e.g., [[Now You're Mine]], [[Tidal Wave]], etc)], but not from an ability that is already in play (e.g., [[Boris Skullcrusher]], [[Markus the Fallen]], [[Winthill Assailer]]).
+
#** As described, the ally will be protected from an instantly summoned kill ability (e.g., [[Now You're Mine]], [[Tidal Wave]]), but not from an ability that is already in play (e.g., [[Boris Skullcrusher]], [[Markus the Fallen]], [[Winthill Assailer]]).
*#*[[Stoneskin]]:
+
#*[[Stoneskin]]:
*#** Stoneskin will protect any ally it is attached to from targeting abilities (e.g., [[Boris Skullcrusher]], [[Now You're Mine]], [[Markus the Fallen]], [[Winthill Assailer]]) but will not protect from non-target abilities (e.g., [[Tidal Wave]], [[Crescendo]], [[Curse of Death]], [[Hit and Run]])
+
#** Stoneskin will protect any ally it is attached to from targeting abilities (e.g., [[Boris Skullcrusher]], [[Now You're Mine]], [[Markus the Fallen]], [[Winthill Assailer]]) but will not protect from non-target abilities (e.g., [[Tidal Wave]], [[Crescendo]], [[Curse of Death]], [[Hit and Run]])
*#* [[Cinderborn Fatebreaker]]:
+
#* [[Cinderborn Fatebreaker]]:
*#** As described, Cinderborn cancels any summoned abilities with a cost of 3 or less with its life.
+
#** As described, Cinderborn cancels any summoned abilities with a cost of 3 or less with its life.
* Moreover:
+
Moreover:
** If the ally has the '''shroud''' passive keyword ability:
+
*If the ally has the '''shroud''' passive keyword ability:
**# Yes, it is protected from any targeted instantly-kill abilities (e.g., [[Boris Skullcrusher]], [[Now You're Mine]]).
+
*# Yes, it is protected from any targeted instantly-kill abilities (e.g., [[Boris Skullcrusher]], [[Now You're Mine]]).
**# No, it is not protected from non-targeted abilities (e.g., [[Tidal Wave]], [[Crescendo]], [[Curse of Death]]).
+
*# No, it is not protected from non-targeted abilities (e.g., [[Tidal Wave]], [[Crescendo]], [[Curse of Death]]).
 
<center><img src="https://www.shadowera.com/landing/img/blog-separator-2.png" ></center><br><br>
 
<center><img src="https://www.shadowera.com/landing/img/blog-separator-2.png" ></center><br><br>
  

Latest revision as of 22:32, 23 August 2024

Does the current Holy Shield prevent an ally from being instantly killed?
A tale from There the SE rules and Back Again on the Telegram' SE Official channel.


How to prevent an ally from being instantly killed by an ability?
The answer is in the explanatory development chapter.

Context

Halbard:
Isn’t that Decoy Trap ends up protecting an ally that you kill like example with Markus ability?? It doesn’t deal damage. Is it normal?

Southern Monk:
kill = damage sufficient to kill ally. hence, it is normal and part of rules
Blopi:
It seems there is no card that can prevent an instantly killed ability (see rulebook, page 16: rendering any kind of damage reduction ineffective).
Holy Shield does not prevent an instantly killed ability (since it has been reworded)

BT Meth:
Pretty sure holy shield does. Before i use it to protect my ally from tidal waves. Was it changed?

GX Leo Barbarian:
It does, even after the change, not only - also, damage reduced to zero clause works like this. It can also be found on Celestial Armor.


       -> It actually does!

Test

In the following two tests, 4 cards were used:
Holy Shield, Celestial Armor, Markus the Fallen and Tidal Wave.
Here are three different versions of Holy Shield to highlight the fact that the phrase "can't be killed" was removed from the previous version, which led to confusion with the current one that no longer mentions it.

Holy Shield
(1st Version)
Se097-1.jpg
Celestial Armor

Ex138.jpg
Ability:
Target cannot be harmed until the start of your next turn
Ability:
2SE: All damage to target friendly ally is reduced to 0 until the start of your next turn.
Holy Shield
(2nd Version)
Se097-2.jpg
Markus the Fallen

Rr202.jpg
Ability:
Target friendly hero or ally takes no damage and can't be killed until the start of your next turn.
Ability:
3SE: Target friendly ally is killed: target opposing ally is killed.
Holy Shield
(Current Version)
Se097.jpg
Tidal Wave

Se093.jpg
Ability:
Attach to target friendly hero or ally. When that hero or ally is dealt damage, that damage is reduced to 0 and Holy Shield is destroyed.
Ability:
All allies are killed.



Test 1

  • Verifying that Holy Shield protects the ally it is attached to from being instantly killed.
  1. Image 1 & 2: Friendly ally in play and targeted by Holy Shield.
  2. Image 3: Friendly ally with Holy Shield attached to it, without mention of Holy Shield's ability on the left.
  3. Image 4: Friendly ally with Holy Shield attached to it, targeted by Markus' ability, just before targeting the opposing ally.
  4. Image 5: Markus with three fewer SE points; opposing ally killed + discarded, and friendly ally still in play, thanks to Holy Shield protection now discarded.
  • QED of Holy Shield's protection from instantly killed targeting activated ability.
Test1.jpg Test1a.jpg Test3.jpg Test1b.jpg Test1c.jpg



Test 2

  • Verifying that Celestial Armor ability prevents ally to be instantly killed.
  1. Image 1: Friendly ally and Celestial Armor in play + Tidal Wave in hand.
  2. Image 2, 3 & 4: Activation of Celestial Armor's ability and friendly ally targeted + opposing ally in play.
  3. Image 5: Ally with Celestial Armor passive ability mentionned on the left.
  4. Image 6: Markus with 2 SE points fewer and Tidal Wave summoned.
  5. Image 7: opposing ally killed and discarded and friendly ally still in play.
  • QED of the protection of Celestial Armor's ability from instantly killed summoned ability.
Test2.jpg Test2a1.jpg Test2a2.jpg Test2a3.jpg Test2a4.jpg Test2b.jpg Test2c.jpg


Explanatory Development

The issue was as follows:
Now that the wording "Can't be killed" has been removed from the game:

  1. Does the current Holy Shield ability, "When it is dealt damage, that damage is reduced to 0", protect the ally from being instantly killed?
  2. Are there any other ways to prevent an ally from being instantly killed by an ability?

From the previous tests, the answers are:

  1. YES. It appears that the wording "All / That damage is reduced to 0" prevents an ally from being both killed and instantly killed.
  2. Other methods are situational:

Moreover:




Conclusion

From the previous two tests, we can now conclude that:

  • The wording "All damage / When dealt damage, is reduced to 0" prevents the target from being instantly killed. This makes the following rule italicized from the rulebook on page 16 obsolete:
DAMAGE - When an ability or effect causes an ally to be instantly killed, that ally is dealt enough damage to drop its health to zero (rendering any kind of damage reduction ineffective).
  • To initially answer Halbard's question: is it normal Decoy Trap's ability to be triggered when a friendly ally is killed with Markus' ability?
    • -> Yes it is, with the previous balanced changes, this behavior is now expected.




This category currently contains no pages or media.