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__TOC__ | __TOC__ | ||
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+ | <big><big><big><center>Does the current Holy Shield prevent an ally from being instantly killed?</center></big></big></big> | ||
+ | <div style='text-align: right;'><small>''A tale from There the SE rules and Back Again on the Telegram' SE Official channel.''</small></div><br><br> | ||
+ | |||
<big><big><big><center>How to prevent an ally from being instantly killed by an ability?</center></big></big></big> | <big><big><big><center>How to prevent an ally from being instantly killed by an ability?</center></big></big></big> | ||
− | <div style='text-align: right;' | + | <div style='text-align: right;'><small>''The answer is in the explanatory development chapter.''</small></div> |
+ | |||
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== Context == | == Context == | ||
− | {| class="wikitable" | + | {| class="wikitable" style="margin:auto" |
|- | |- | ||
| Halbard:<br><q>''Isn’t that [[Decoy Trap]] ends up protecting an ally that you kill like example with Markus ability?? It doesn’t deal damage. Is it normal?</q>''<br> | | Halbard:<br><q>''Isn’t that [[Decoy Trap]] ends up protecting an ally that you kill like example with Markus ability?? It doesn’t deal damage. Is it normal?</q>''<br> | ||
Southern Monk:<br><q>''kill = damage sufficient to kill ally. hence, it is normal and part of rules</q>''<br> | Southern Monk:<br><q>''kill = damage sufficient to kill ally. hence, it is normal and part of rules</q>''<br> | ||
Blopi:<br><q>''It seems there is no card that can prevent an instantly killed ability (see rulebook, page 16: rendering any kind of damage reduction ineffective).<br>[[Holy Shield]] does not prevent an instantly killed ability (since it has been reworded)</q>''<br> | Blopi:<br><q>''It seems there is no card that can prevent an instantly killed ability (see rulebook, page 16: rendering any kind of damage reduction ineffective).<br>[[Holy Shield]] does not prevent an instantly killed ability (since it has been reworded)</q>''<br> | ||
+ | <q>BT Meth:<br>''Pretty sure holy shield does. Before i use it to protect my ally from tidal waves. Was it changed? </q>''<br> | ||
<q>GX Leo Barbarian:<br>''It does, even after the change, not only - also, damage reduced to zero clause works like this. It can also be found on [[Celestial Armor]]. </q>'' | <q>GX Leo Barbarian:<br>''It does, even after the change, not only - also, damage reduced to zero clause works like this. It can also be found on [[Celestial Armor]]. </q>'' | ||
|}<br> | |}<br> | ||
− | -> It actually does! | + | -> It actually does!<br><br> |
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== Test == | == Test == | ||
− | 4 | + | In the following two tests, 4 cards were used:<br> |
[[Holy Shield]], [[Celestial Armor]], [[Markus the Fallen]] and [[Tidal Wave]].<br> | [[Holy Shield]], [[Celestial Armor]], [[Markus the Fallen]] and [[Tidal Wave]].<br> | ||
Here are three different versions of [[Holy Shield]] to highlight the fact that the phrase "''can't be killed''" was removed from the previous version, which led to confusion with the current one that no longer mentions it.<br><br> | Here are three different versions of [[Holy Shield]] to highlight the fact that the phrase "''can't be killed''" was removed from the previous version, which led to confusion with the current one that no longer mentions it.<br><br> | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
+ | ! style="width:300px;"| <center>'''Holy Shield'''<br>(1st Version)<br>[[File:se097-1.jpg|210px]]</center> || style="width:300px;"| <center>'''Celestial Armor'''<br><br>[[File:ex138.jpg|250px]]</center> | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | + | | '''Ability:'''<br>Target cannot be harmed until the start of your next turn || '''Ability:'''<br> 2SE: All damage to target friendly ally is reduced to 0 until the start of your next turn. | |
− | + | ||
− | + | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | ! | + | ! <center>'''Holy Shield'''<br>(2nd Version)<br>[[File:se097-2.jpg|240px]]</center> || <center>'''Markus the Fallen'''<br><br>[[File:rr202.jpg|250px]]</center> |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | + | | '''Ability:'''<br>Target friendly hero or ally takes no damage and can't be killed until the start of your next turn. || '''Ability:'''<br>3SE: Target friendly ally is killed: target opposing ally is killed. | |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | ! | + | ! <center>'''Holy Shield'''<br>(Current Version)<br>[[File:se097.jpg|250px]]</center> || <center>'''Tidal Wave'''<br><br>[[File:se093.jpg|250px]]</center> |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | + | | '''Ability:'''<br>Attach to target friendly hero or ally. When that hero or ally is dealt damage, that damage is reduced to 0 and Holy Shield is destroyed. || '''Ability:'''<br>All allies are killed. | |
|} | |} | ||
<br><br> | <br><br> | ||
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* Verifying that Holy Shield protects the ally it is attached to from being instantly killed. | * Verifying that Holy Shield protects the ally it is attached to from being instantly killed. | ||
− | + | # Image 1 & 2: Friendly ally in play and targeted by Holy Shield. | |
− | + | # Image 3: Friendly ally with Holy Shield attached to it, without mention of Holy Shield's ability on the left. | |
− | + | # Image 4: Friendly ally with Holy Shield attached to it, targeted by Markus' ability, just before targeting the opposing ally. | |
− | + | # Image 5: Markus with three fewer SE points; opposing ally killed + discarded, and friendly ally still in play, thanks to Holy Shield protection now discarded.<br> | |
* QED of Holy Shield's protection from instantly killed targeting activated ability. | * QED of Holy Shield's protection from instantly killed targeting activated ability. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | | [[File:Test1.jpg|150px]] || [[File:Test1a.jpg|150px]] || [[File: | + | | [[File:Test1.jpg|150px]] || [[File:Test1a.jpg|150px]] || [[File:Test3.jpg|150px]] || [[File:Test1b.jpg|150px]] || [[File:Test1c.jpg|150px]] |
|} | |} | ||
<br><br> | <br><br> | ||
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* Verifying that Celestial Armor ability prevents ally to be instantly killed. | * Verifying that Celestial Armor ability prevents ally to be instantly killed. | ||
− | + | # Image 1: Friendly ally and Celestial Armor in play + Tidal Wave in hand. | |
− | + | # Image 2, 3 & 4: Activation of Celestial Armor's ability and friendly ally targeted + opposing ally in play. | |
− | + | # Image 5: Ally with Celestial Armor passive ability mentionned on the left. | |
− | + | # Image 6: Markus with 2 SE points fewer and Tidal Wave summoned. | |
− | + | # Image 7: opposing ally killed and discarded and friendly ally still in play.<br> | |
* QED of the protection of Celestial Armor's ability from instantly killed summoned ability. | * QED of the protection of Celestial Armor's ability from instantly killed summoned ability. | ||
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== Explanatory Development == | == Explanatory Development == | ||
The issue was as follows:<br> | The issue was as follows:<br> | ||
− | + | Now that the wording "''Can't be killed''" has been removed from the game: | |
− | + | # Does the current [[Holy Shield]] ability, "''When it is dealt damage, that damage is reduced to 0''", protect the ally from being instantly killed? | |
− | + | # Are there any other ways to prevent an ally from being instantly killed by an ability?<br><br> | |
− | + | From the previous tests, the answers are: | |
− | + | # YES. It appears that the wording "''All / That damage is reduced to 0''" prevents an ally from being both killed and instantly killed. | |
− | + | #* This was tested with [[Holy Shield]], [[Celestial Armor]] and [[Decoy Trap]] abilities. | |
− | + | # Other methods are situational: | |
− | + | #* [[Enchanted Oak]]: | |
− | + | #** As described, the ally will be protected from an instantly summoned kill ability (e.g., [[Now You're Mine]], [[Tidal Wave]]), but not from an ability that is already in play (e.g., [[Boris Skullcrusher]], [[Markus the Fallen]], [[Winthill Assailer]]). | |
− | + | #*[[Stoneskin]]: | |
− | + | #** Stoneskin will protect any ally it is attached to from targeting abilities (e.g., [[Boris Skullcrusher]], [[Now You're Mine]], [[Markus the Fallen]], [[Winthill Assailer]]) but will not protect from non-target abilities (e.g., [[Tidal Wave]], [[Crescendo]], [[Curse of Death]], [[Hit and Run]]) | |
− | + | #* [[Cinderborn Fatebreaker]]: | |
− | + | #** As described, Cinderborn cancels any summoned abilities with a cost of 3 or less with its life. | |
− | + | Moreover: | |
− | + | *If the ally has the '''shroud''' passive keyword ability: | |
− | + | *# Yes, it is protected from any targeted instantly-kill abilities (e.g., [[Boris Skullcrusher]], [[Now You're Mine]]). | |
− | + | *# No, it is not protected from non-targeted abilities (e.g., [[Tidal Wave]], [[Crescendo]], [[Curse of Death]]). | |
<center><img src="https://www.shadowera.com/landing/img/blog-separator-2.png" ></center><br><br> | <center><img src="https://www.shadowera.com/landing/img/blog-separator-2.png" ></center><br><br> | ||
Halbard:Isn’t that Decoy Trap ends up protecting an ally that you kill like example with Markus ability?? It doesn’t deal damage. Is it normal? Southern Monk: |
-> It actually does!
In the following two tests, 4 cards were used:
Holy Shield, Celestial Armor, Markus the Fallen and Tidal Wave.
Here are three different versions of Holy Shield to highlight the fact that the phrase "can't be killed" was removed from the previous version, which led to confusion with the current one that no longer mentions it.
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The issue was as follows:
Now that the wording "Can't be killed" has been removed from the game:
From the previous tests, the answers are:
Moreover:
From the previous two tests, we can now conclude that:
DAMAGE - When an ability or effect causes an ally to be instantly killed, that ally is dealt enough damage to drop its health to zero (rendering any kind of damage reduction ineffective).
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