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− | |Ability=Play face down. The next time an opposing ally attacks, Alarm Trap becomes a support ability under your control with "Until the end of your turn, friendly Hunter and Wild allies have haste." | + | |Ability=Play face down. The next time an opposing ally attacks, Alarm Trap becomes a support ability under your control with "Until the end of your turn, friendly Hunter and Wild allies have '''haste''' and +1 attack." |
|Flavor Text=None shall approach unnoticed. | |Flavor Text=None shall approach unnoticed. | ||
− | [[Category:Rekindled Rebirth]] [[Category:Hunter]] [[Category:2 Cost Cards]] [[Category:Items]] [[Category:Traps]] [[Category:Wild]] [[Category:Abilities | + | [[Category:Rekindled Rebirth]] [[Category:Hunter]] [[Category:2 Cost Cards]] [[Category:Items]] [[Category:Traps]] [[Category:Wild]] [[Category:Abilities]] [[Category:Haste]] [[Category:Tristan C. Nolan]] |
}} | }} | ||
+ | [[Category:Keyword_Passive_Abilities]] |
Card No: | rr081 |
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Rarity: | Uncommon |
Name: | Alarm Trap |
Type: | Hunter Item - Trap |
Cost: | 2 |
ATK: | |
HP: | |
Ability: | Play face down. The next time an opposing ally attacks, Alarm Trap becomes a support ability under your control with "Until the end of your turn, friendly Hunter and Wild allies have haste and +1 attack." |
Flavor Text: | None shall approach unnoticed. |