Difference between revisions of "Shoreline Skirmish"

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(NERF: Casting cost increased to 3cc. NERF: The ally gains meek on entering play.)
 
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[[Category:Rekindled Rebirth]] [[Category:Neutral]] [[Category:3 Cost Cards]] [[Category:Abilities]] [[Category:Support]] [[Category:Crew]][[Category:Steadfast]] [[Category:Meek]] [[Category:Digital Design Team]]
 
[[Category:Rekindled Rebirth]] [[Category:Neutral]] [[Category:3 Cost Cards]] [[Category:Abilities]] [[Category:Support]] [[Category:Crew]][[Category:Steadfast]] [[Category:Meek]] [[Category:Digital Design Team]]
 
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[[Category:Keyword_Passive_Abilities]]

Latest revision as of 07:50, 5 September 2024

   Shoreline Skirmish


Card No: rr153
Rarity: Common
Name: Shoreline Skirmish
Type: Neutral Ability - Support
Cost: 3
ATK:
HP:
Ability: Duration 1. 0: Target ally in your crew enters play, gains meek and is readied. At the end of your turn, that ally joins your crew regardless of steadfast if able.
Flavor Text: My thirst for conquest can only be sated on dry land.