Exactamundo. There are too little traps now, so there is hardly any surprise element.
As mentioned above, they should be low cost to be effective, or have a more detrimental effect.
Anyway, without being able to actively intervene on your opponent's turn, these triggered effects are the only way to get something remotely close to a counterspell. Other "traps" could have things like "next time one of your allies is attacked, that allies gets +2 power and +2 health" or something.
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