Close

Page 5 of 6 FirstFirst ... 3456 LastLast
Results 41 to 50 of 57
  1. #41
    Senior Member ShrapnelFox's Avatar
    Join Date
    Apr 2013
    Location
    Australia (GMT+11)
    Posts
    621
    Tournaments Joined
    0
    Tournaments Won
    0
    Adding to the fact machine

    Quote Originally Posted by 4Ak View Post
    Gondorian (on official Wulven thread after revealing SF cards):

    "Cards with a sustain cost show a cost that will be automatically paid at the end of their controller's turn. A 1HP cost means your hero takes 1 damage at the end of your turn.

    If the cost can't be paid, the card with sustain is destroyed/killed. In the case of a 1HP cost, that's always going to be payable (and it might kill your hero). A 1cc cost means you need to leave a resource unspent at the end of your turn to pay it or the card with sustain goes away.
    "

    Mojumbo:

    "The 1 health sustain cost on Confluence of Fate is a mandatory cost. It deals irreducible damage in the same way that mill damage you take from having an empty deck is irreducible. As such, Guardian of Unaxio will be unable to prevent the sustain cost damage with his ability."

    ...no bugs here, let's move on

  2. #42
    Senior Member ShrapnelFox's Avatar
    Join Date
    Apr 2013
    Location
    Australia (GMT+11)
    Posts
    621
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Gondorian View Post
    Garth defended first, but it's still an attack. And the ally attacked first (to trigger the combat to start) and then got disabled. In terms of attacking, disabled only prevents you starting that attack.
    Quote Originally Posted by tafkad View Post
    ... disabled prevents you from attacking but becoming disabled during the attack before you deal damage will not stop you from carrying out the full attack...
    *applicable only in the situation a defender freezes/disables the attacker. In a normal situation, if an ally is frozen/disabled during combat the defender can no longer attack.

  3. #43
    Senior Member ShrapnelFox's Avatar
    Join Date
    Apr 2013
    Location
    Australia (GMT+11)
    Posts
    621
    Tournaments Joined
    0
    Tournaments Won
    0
    Difference between active and passive abilities

    Quote Originally Posted by Gondorian View Post
    Anything that isn't activated by the player explicitly - by clicking the card and choosing ABILITY - is considered passive because it works without being activated (so it is indeed non-active). All of the activated abilities always have a cost (even if 0 resources) to make clear it's an optional future action you can do while it is in play.
    Example, using "Ground Shift"

    Quote Originally Posted by Demnchi View Post
    Disable and Poison are Negative Effects and aren't considered passives, so they would be unaffected by Groundshift. The Hunter Ally cost reduction is an active effect sourced to Skervox himself, which Groundshift does not interact with since it only interacts with allies. Unless I'm forgetting someone, the only heroes whos abilities would be affected by Groundshift are Tala (Protector) and Moonstalker (Stealth). Even still, that's only because the hero gave the ally itself the passive.

    A good rule of thumb(s) for what is and isn't a passive would be something like this:

    1. A Keyword on an ally that is not a negative effect (eg. Protector, Stealth, Hidden, Defender, and Haste are all passives)
    2. Any ability that comes from an ally that does not have a Resource or Shadow Energy cost (eg. Aldon's +1 attack buff is a Passive, while Marshland Sentinal's 0-attack ability is an Activated ability)
    Last edited by ShrapnelFox; 04-07-2016 at 09:56 AM.

  4. #44
    Senior Member ShrapnelFox's Avatar
    Join Date
    Apr 2013
    Location
    Australia (GMT+11)
    Posts
    621
    Tournaments Joined
    0
    Tournaments Won
    0
    priest 'forgivness' ability

    When you play Forgiveness it adds a "blank card" to the top of your resource pile that is treated as a resource. In your scenario, when you play Forgiveness on turn 4 it pull the "blank card" out of your resource pile and attempts to add it to your hand. However, since you can't have a blank card in your hand it is removed from the game instead. As such, you wont get a card when you attempt to retrieve a blank resource with Forgiveness.

  5. #45
    Senior Member bobrossw's Avatar
    Join Date
    Feb 2013
    Posts
    2,406
    Tournaments Joined
    0
    Tournaments Won
    0
    great idea
    IGN: ETC BobRoss
    "BobRoss puts the 'bRo' in Boss" - Gondorian
    Proud Member of ETC - Errors Terrors & Carers
    Europe/Africa Regional Champion 2014 (also top 8 in World Championship)
    See some videos with commentary of some of my Serena Games on Shadowera.net
    I also do a video show with TJ SamuelJ - Bob and Sam Trollin it Up!

  6. #46
    Senior Member
    Join Date
    Jan 2014
    Posts
    639
    Tournaments Joined
    0
    Tournaments Won
    0
    poisoned / ablaze damage sourced to an ally has its source moved to the hero if that ally leaves play

  7. #47
    Senior Member ShrapnelFox's Avatar
    Join Date
    Apr 2013
    Location
    Australia (GMT+11)
    Posts
    621
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by trevorJacobs View Post
    poisoned / ablaze damage sourced to an ally has its source moved to the hero if that ally leaves play
    Interesting fact. Can you provide an example of a situation that this logic has an affect on the game.

    Cheers

  8. #48
    Senior Member
    Join Date
    Jan 2014
    Posts
    639
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by ShrapnelFox View Post
    Interesting fact. Can you provide an example of a situation that this logic has an affect on the game.

    Cheers
    Yes - happened to me once. Venomflame Archer set Molted Destroyer on fire, and then Venomflame Archer died. When MD took damage, my hero took the retaliation damage! I raised as a question in the forum here, but it turns out that this is correct behaviour

  9. #49
    Senior Member
    Join Date
    Jan 2014
    Posts
    639
    Tournaments Joined
    0
    Tournaments Won
    0
    That thread actually has a few things that i proposed to add to the facts:
    - killing counts as dealing damage (e.g. decoy trap stops Mind Control)
    - your hero is considered the source of damage if it's not an ally (e.g. if it is artifact damage, it is still considered to be from the hero)
    - only one trap can go off at a time (e.g. Evil Ascendent cannot trigger multiple Decoy Traps if there is more than one ally out)
    - item effects stop if the card leaves play (e.g. Gold-Laced Shield's last use does nothing)
    - DMT/FT damage to CoI doesn't kill him
    - can't attach 2x same attachment
    - Shard of Power health cap applies AFTER other modifiers etc. (e.g. interaction with Hunter's Gambit)
    - Shriek of Vengance eats a used resource rather than an un-used one
    - your ally doesn't have to be ready to attack (e.g. Bone Sabre)
    - what happens if you try to put a card into a full hand? (e.g. Darkwood Wraith)
    - your ally will still attack if, after starting the attack, it is reduced to 0 attack (e.g. Consuming Fear)

    There's now also the one about how allies can steal deal the damage in combat even if they become frozenduring the combat here

  10. #50
    Senior Member
    Join Date
    Jan 2014
    Posts
    639
    Tournaments Joined
    0
    Tournaments Won
    0
    Allies cannot come back from zero health (e.g. if Ogloth and another ally are killed by Static Shock, Ogloth cannot get 1HP back from ally death)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •