Besides of Jerry´s playability now, which really doesn´t matter as the card pool constantly changes and increases, Embers was definitely overnerfed. Now you have a card that ablazes an ally for 2cc, or that ablazes, makes 4 damage and becomes a cantrip for 2cc and 4SE if your use Jerry´s ability, or 6cc if you use Sever Ties. The -1SE and +3 health is a matter that comes from Lingering Essence
, not this card, and also has it´s additional cost.
Now if you compare it to fireball, it´s costing you 3 more resources (or SE if you put them on the same level) only to get an additional ablazed ally and a single draw. That´s not worth for Jerry to use, specially thinking that you´re sacrificing his ability for that single 4 damage shot.
This card will need a future buff, like gaining more draw at its destruction, gaining draw even if it´s not destroyed by you (like Hunter´s Gambit), or even gaining 2-3SE at its destruction instead of the draw, so Jerry doesn´t lose his main ability and purpose. That will also make it even playable for other priests with the use of Sever Ties, Eriss
and any other future abilities.
Besides of all this, I completely agree in not returning it to the hand for infinite recursion. That is the NPE part of the card.
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