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  1. #21
    Senior Member Twio's Avatar
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    Quote Originally Posted by Kip thorp View Post
    Art is fantastic, Twio, but with praxix ability able to target both allies and hero's , I disagree. I've been hit w the AHL roll quite a few times , and if nothing else it should not be an auto into your deck. I mean, it's well described, all hope is lost if praxix gets 3 AHL in his deck remaining and can just loop them around.
    I lost 25 life in one turn. Kudos to my opponent, but it's way to easy for praxix to mill you out and loop AHL.

    It should cost more cc.
    Praxix can only target allies with his ability

    As others have already said, you need to make sure you and your opponent deck out at the same time, which is easier said than done.
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  2. #22
    Senior Member Daemon Rayge's Avatar
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    How about change it from "To the bottom of the Deck" to "Shuffle it into your Deck". That way, it gives a a chance for them to draw it again. Doesn't make a difference if your Deck is empty as it will end up at the bottom anyway, but also runs the risk of Milling it out and unable to loop. Or maybe make it go to the bottom only if the opponent's Deck is not empty.

    I have a personal distaste for pure Mill Decks and Pure Burn Decks. I find these types of Decks to be anti-fun. Although I admittedly might play them once and a while, but 99% of the time, I refrain from doing so.
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  3. #23
    Senior Member Lahiri's Avatar
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    imho AHiL is perfectly fair.
    In other games if you run out of cards you lose the game, while in SE you only lose 1 hp each time you draw... I think Praxix deserves a cards that makes him sure to win when the milling is complete.
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  4. #24
    Senior Member Veles's Avatar
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    My beef with the deck isn't so much AHiL as much is Soul Reaper. I loose games because they heal to full health turn before they use that loop, making me feel I lost even before we started...That is NPE for me.

    Soul Reaper should had some health limit to it for just 3cc imo, but its too late for changes.
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  5. #25
    Senior Member Pandevmonium's Avatar
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    Ahil rewards stalling decks too much, they changed it from something useless to an OP card... It's not that worth building an aggro Praxix or something like that, becuase Milladar or Praxmill are just way better right now

  6. #26
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    I'm a bit tired of ppl calling a card OP without any proof, I can accept that some ppl don't like a card effect but for claiming that a card is OP you need to backup it with some data.

    With AHiL they just changed something useless to something playable, I don't see AHiL decks dominating the meta, actually they are not even competitive

    I think that AHiL is a pretty interesting card that allows for a different gameplay than usual, the games are still interactive and fun, you just need to realize that the cards remaining in your deck is a resource as valuable as your hp and play accordingly.

  7. #27
    Senior Member Twio's Avatar
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    Quote Originally Posted by Pandevmonium View Post
    It's not that worth building an aggro Praxix or something like that, becuase Milladar or Praxmill are just way better right now
    But why would you play Praxix or Milladar when you can play Rush Zal or Victor? That's the real question
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  8. #28
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    For variety. Playing Zaladar or Victor is too easy. All hope is lost Praxix is not easy though especially if you are facing any deck that has 10+ cards more than yours. It's tough against huge decks since you have to win with allies; you can pull it off but still tough. Just my actual experience.

    It might sound crazy that it can take your full HP to zero in one turn but remember it is the deck's win condition like other win conditions which require specific set ups and of course luck (I have games in which I milled out all 4 All Hope is Lost).
    Last edited by Zyraquis; 07-10-2014 at 02:41 PM.

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