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  1. #1
    Senior Member Rivozzz's Avatar
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    Unhappy Ravagers...Before its too late...

    We have to alert before games go live and we are stuck with the current cards..
    Then as many heroes are logan and ter aden are practically dead because of the physical portion of the game, which makes digital updates impossible and simply we abandon the cards instead we change them due to this physical portion..

    Anyway So why Ravagers need a change??

    First in Human allies, wether wisps, Templars, homolucus, twilights, ect, all these tribes have been massively supported..

    In Shadow allies: the main tribes in UNDEAD and RAVAGERS

    As for undead...MAn they are crazy hell..They have been boosted by weapons, armors, allies, synergies that now they are most seen in all shadow decks, with haste allies in second position and best of all time allies Garg, MA

    But RAVAGERS???

    first ravagers posses a lot of issues..which makes these tribe lack synergy and cant be used together or acting very bad..

    There is general issues and specific issues..

    General issues

    The concept of ravagers itself is not supported in SE.. You have to destroy an item to get things working ...this means dangerous issues

    a. Occupy deck space in you deck to Put items, which wont be much necessary as most of them will be destroyed, and this it self is critical
    interms of putting a perfect deck where very card is selected and tighly packed to work good

    b. Waste a turn or resources in order to play an item

    c. Emptying your hand by playing an item

    d. Wait for best time to activate the combo

    e. play your ravager, and if he gets killed, then all the 5 things you just did wasnt worth it


    Specific issue

    Card lacks synergy between each other or are weak..

    1-Spitfire Hound: now this card is extremely weak by itself.. and to be effective it has to be played at t3 after an item maybe placed at t2..
    That is very expensive..At lease when you destoy an item you control, he shoud be at least 2/4 if he did so..Because consider the item as a spell as fireball or something, so this player replaced an fireball by an item, so after acheiveing this combo as a gift to this massive and complicated effort to do so, he should be 2/4

    2-Ravanger Zeolot:
    a.This guy must be 4HP, because 3HP in shadow era, means he will never survive to next turn unless you are playing aganist a fool.
    So after the hard combo he did to destory an item, emtying your hand, and making this item occupy deck space, he must be at least rewared by 4HP for more survival

    b.His ability should be if an ability should have, if an item is destroyed this turn he gains haste as well.. This will widen his usage..Maybe i will destroy an item or ability of the opponent, not essentially mine, like Ter aden or Sherik

    3-Cleric Of Asyn
    a. He must have this: 0cc : destroy target ability or item you control.. So that he is free from other ravagers, and we can use this ally by its own.. I mean Due to the bad and hard synergy between ravagers, people never never use them together,, they pick one or two to fit in a completely other build.. So to make him dependent on himself make him able to destroy an item you control which is fair, im harming myself and destroying my items

    b.Why did that card include the word "Target", if that word is removed, that card will be extremely competitive and will have very nice options, other than this very narrow scope of usage..so pleeeease remove word "target"

    4-Hulk
    This guy is good, dont know why he is a ravager, people never use him with other ravagers, they use him somehow wide in other decks, but not with other ravagers.

    5-Iron will and Rock of ages
    Have no idea why these 2 cards are warrior only card..really a mystery
    First since it is ravagers we can only play shadow heroes, and shadow warrior are just pictures, no body plays them

    6 weapons
    They were not given any weapon like undeads

    7- Armor
    Cleric MAntle: This is the worst and most horrible item i have ever seen
    a. very expensive
    b. very hard. You have to put him and other items in your deck.. Then you have to get an item and play it first. then wait and play that armor and then play a ravager then wait next turn so you activate it, then your ally gets killed, then ???????? you kill yoursrlf from anger
    1-This armor should be at least for free or something, it should be very low price, because to use it you have sacrificed alot to do so
    2-Word "Targeted" Should be removed

    Way around now??
    Due to the horrible synergy and loss of tempo, people tend to never play them together, and play hulk mainly or ravager in haste decks and thats it

    What ravagers need??
    1-Things i suggested above

    2- Massive draw engine..You are puttind items in your deck and destroying it,this is crisis..You must have massive draw option

    3-Card Fetch option? instead of occyping deck space with cards, there should be something like armaia ability, where we can fetch an item to decrease number of items

    4-I have suggested before an awesome solution, but it seems dev team wont add it, is that an attachment called escape of fates 2cc, when your allies are killed they are changed to items..By this we would not fill our deck by items or waste turns or cards for items..As well as we will have a draw engine which is melt down..But sadly it wont be implememented

    The point is
    They need a rapid buff, before their Fate come and ends..When Live strikes, there is no way back, and if cards turned out to be bad, there is no way we can improve or change them, as we will be bound to the physical useless game, so Any modification is needed now before it is too late
    Last edited by Rivozzz; 05-10-2014 at 09:34 PM.
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  2. #2
    Senior Member Veles's Avatar
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    I am not against the nerf, but I've been running deck with Ravagers and it isn't half bad.
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  3. #3
    Senior Member Rivozzz's Avatar
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    Quote Originally Posted by Veles View Post
    I am not against the nerf, but I've been running deck with Ravagers and it isn't half bad.
    You must be meaning buff, as I was saying buff , not nerf..

    You are doing as what I described in way around title...where you use hulk in some decks, and ravager in other decks but no synergy between Ravagers..
    You use ravager In haste decks or vess deck to destroy her massive attachments , hulk in elemental, hunters, or he just fit in any deck..

    But is that what they're were designed.. Just 2 cards to be used and alone
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  4. #4
    Senior Member Veles's Avatar
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    Wops I meant buff. Well to me main cards for ravagers are Obelisk and Thriss to lock the board. Biggest issue for me has been Rogues because of Anklebreaker and item and ability light builds like Victor.
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  5. #5
    Senior Member Rivozzz's Avatar
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    Quote Originally Posted by Veles View Post
    Wops I meant buff. Well to me main cards for ravagers are Obelisk and Thriss to lock the board. Biggest issue for me has been Rogues because of Anklebreaker and item and ability light builds like Victor.
    They are good...But not enought to be played together...or not enought to handle now decks which became extremely comptetitve

    I mean, look at an ally like Keldor...Nice ally, however i will always choose other 3cc over him.. Its not that Keldor is bad, it is that i choose the best cards exsistant to make best deck..
    So some cards as ravagers may appear cool as you look at them, but in practical life, how heavy do you them..

    We tend sometimes to use Zeoolot or hulk, but to make Tier 1 deck or extermely poweful Tier2 deck, it will never happen.. You may select one or 2 ravager card, but all the rest will not be choosen

    Look how heavy undeads are now played. Man, they work just perfect,, alone ..together,,anything, They are amazing..But ravagers...come on

    and i explained ofcourse the cost it costs to make their combos together works
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  6. #6
    DP Visionary Skurai's Avatar
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    They sure don't look broken but I think they're fine the way they are, we just have very few of them. Ravager will get better in time as cards come out, the current cards seem balanced just not as good as other available options. I like having a 'suicide' style like them added to SE, they probably need more cards to make a competitive Ravager deck but I'm sure they still handle fine.

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  7. #7
    Senior Member Rivozzz's Avatar
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    Quote Originally Posted by Skurai View Post
    They sure don't look broken but I think they're fine the way they are, we just have very few of them. Ravager will get better in time as cards come out, the current cards seem balanced just not as good as other available options. I like having a 'suicide' style like them added to SE, they probably need more cards to make a competitive Ravager deck but I'm sure they still handle fine.
    So how many Ravagers themed deck have you faced in the past 2 monthes?? 2 maybe?
    For me uptill now I have faced NONE... some peple as i said may use zeolot or hulk but other than this im not seeing..
    There were some people when beta was closed, were trying to do ravager themed decks, and i used to beat them, but now, i cant find them anymore
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  8. #8
    Senior Member Veles's Avatar
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    Yeah that is true. I've met only two people so far with Ravager decks. One of them is me and another nick from tj. I find them fun and challenging. So far I got to 286 and to semi's of a tourney. I wouldn't call that bad. But yeah most of their support cards suck badly and aside Obelisk I don't use them. And they definately can't work on their own and need help from non tribal allies.
    Last edited by Veles; 05-10-2014 at 10:21 PM.
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  9. #9
    Senior Member Airact's Avatar
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    Here's my opinion about the cards:


    Spitfire Hound:

    Are there any beneficial items at 1cc that you do want to kill? If you are playing Loom of Fate, surely you want to keep that around. With those stats, Spitfire Hound needs to land on turn two with an activated ability. This cannot happen profitably. You also have to be on the draw, if this card wasn't bad enough already.

    What this card is is a 2cc 3 damage to target ally, with an additional cost of you needing to kill one of your own items, which you don't want to do at the point this card is relevant in a game. So, effectively you are playing with a 2cc 3 damage to target ally card, that has a downside and no synergy. Do you want to do that in any deck? No.



    Cleric of the Asyn:

    This guy grows conditionally. This card is 3cc. If you want to kill your own items with Ravager allies, you have to pay either 2 or 3. The items you want to kill cost either 2 or 3. At best, your tempo goes to shit and you lose because the Ravagers don't do enough to come back from a gigantic disadvantage, because you need to use even more time finishing the damaged guys off because your Ravagers are so incompetent at killing anything on their own.

    Like... That's like a trap in a trap in a trap in a box under a sign that says it's a trap... On an open field in the middle of a forest.



    Ravager Zealot:

    I mean I guess this guy is playable but we still have to keep in mind that the items we want to be killing are either 2 or 3cc. This guy maybe hits for 3. 3 damage rarely kills relevant things. This guy might kill a Rock of Ages to gain haste to kill a thing... To trade even.

    This guy needs a set-up to trade even in cards, while ignoring every non-Rock of Ages synergy piece in the Ravager pool.



    Murderous Hulk:

    He's probably very high on something which would explain why he's here.



    Thriss Demolitionist:

    Hey, an almost relevant body this time around. However, if you want to play this guy, you want to play the rest of the guys, which you don't want to be doing. So, his ability is conditional (small pool of targets) while requiring a condition to activate. Also, he doesn't have haste so you need to wait on that conditional ability with a condition for a turn.

    First off, this guy is 5cc, meaning that the cards he wants to answer are probably present on the board. Second, he cannot deal with the item he wants to deal with immediately. Third, he requires a Ravager buddy with him. Fourth, the ability itself costs 3cc to activate. So, you need to:
    Play this thing
    Keep it alive while the card you want to kill is winning your opponent the game
    Use 3 resources to finally kill it
    Be in a position where your opponent cannot capitalize on it's condition (2nd ravager) as well as the massive tempo loss this card gives you.

    Ok.



    Rock of Ages:

    The biggest problem with this card is that it costs 2 instead of 1. The 2nd biggest problem is that on it's destruction the card cannot actually kill anything aka it cannot net you an advantage. The 3rd biggest problem is that none of the Ravagers are good enough for the activated ability to have a reason to be there.



    Ellos' Resolve:

    Not really relevant. I guess it's a good limited card... Except that you cannot give it to 99% of your ally pool in a limited event.



    Thriss Almanac:

    This is probably the most playable card in the Ravager pool... Because you can control when it dies, without Ravagers. That's pretty sad.

    It costs 3cc which goes completely against the whole tribe so I guess it's to be expected. The card's not horrible but it's not Furrion Terror, and people probably don't want more than 4 Furrion Terrors.



    Obelisk of Echoes:

    Um... Holy fuck it costs 1. The bad thing is that it doesn't synergize with either Spitfire Hound nor Ravager Zealot because you want to keep this around if you ever play it.

    It also has a similar problem to Thriss Demolitionist in that it's a pretty conditional ability (small pool of cards it can target) and it has a condition in itself. However, this time it's actually reasonably costed. That said, it's really thin value for you and it's really hard to get an advantage with this card.

    You need to know that your opponent runs items in their deck, and you need to know that they run allies in their deck for this card to even be eligible to be activated. On top of it's own condition. I think thin value is a good enough impression here. Fine for sideboards but we don't have those.



    Cleric's Mantle:

    Ok.... So, you are telling me that I should be paying 3cc to make my weak as fuck allies attack a random opposing ally if a condition, that's hard as fuck to accomplish with decent speed with this tribe, is met.

    The tempo is literally through the floor here. You have to set up an item to be killed (or play Ter Adun, which is probably better but still bad), this card and a Ravager that's cabable of killing every opposing ally on the current board. You have to attack an ally with it which means your opponent is contesting the board while you are busy setting up, which means that even if your Ravager is able to kill something, it doesn't make a difference.




    I hope people throw some viable Ravager theorycrafting and working builds over this way but I have to say that trainwrecks are more beautiful than this.
    Last edited by Airact; 05-10-2014 at 10:56 PM.

  10. #10
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    Regardless of other buffs give ter more synergy with them. E.g. cleric gets +2health and attack is a hero ahility is used to destroy an item.
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