I've been testing a very similar list. The changes I made to the list suggested by the OP are as follows:
-1
Morbid Acolyte
-1 Death-Mage
Thaddeus
-2
Sacrificial Lamb
+2
Wrath of the Forest
+2
Lightning Hunter
+1
Death Collector
Lightning hunters are good to help take back board control, and just a good aggressive creature all around. Timing them to not blow up a
Blood Moon
or rob a point of SE can be tricky, but I feel like they're worthwhile. I'm not entirely sure about those WotF instead of
Sacrificial Lamb
, because it makes me somewhat more soft to Warriors and other Wulvens, but they tend to draw a shit ton of cards, and it will generally be difficult for the opponent to wear down the armor through attacks. Death Collector is in there to shut down recursion strategies mostly, plus he can get rather large. I took out DMT for him since the unique status irks me if I draw into multiples, plus
Shadow Knight
gets them back pretty well once they die, although I usually save him for
Tiger Wulf
or another SK.
Some problems I've noticed this deck had though, are basically anything that can gain a lot of life. I played some very grindy games against
Zaladar
, and any time he stuck an Infinity Core or even worse, a Soul Reaper, it was hard for me to come back because I would already be at ~10 life at that point, whereby he starts zapping me to death with Shadow Fonts. No fun. I haven't run into a good
Zhanna
control list yet either, but I'm kind of dreading when it does happen. Seems like it would be pretty tough, since she can gain life, kill our dudes, and blow up our weapons.
As far as good matchups, it seems to me that this list pretty much slaughters weenie rush type strategies. Nothing is more fun than watching them waste their first few turns with stuff like Kris and
Puwen
, while you open with Blood Moon -> Speed Strike ->
Jeweler's Dream
, leaving them with basically an empty hand and board after you kill off their little buggers, while you should have by now a dope weapon, plenty of cards in hand, and probably a dude or two on the table.
I'm not entirely sure if 2x
Now You're Mine
is necessary. I'm still running them so I'm not forced into putting
Captured Prey
onto stupid stuff, but I wonder if some lateral thinking might be applied to these slots. I've been considering trying 2x Lone Wolf or
Rabid Bite
here, but neither really seems optimal.
I wish there was a source of life gain that seemed to fit this list though.
Regeneration
is unimpressive, and
Lone Wolf
seems sort of at odds with the beat down strategy. Even though we only run 13 dudes (14 in mine,) the general idea is to have them stick around long enough to attack a bunch, so
Lone Wolf
would mostly be applied for stalling until you can reclaim board presence. Seems pretty meh.
Anyway though, I love this strategy, it's the non-burn-based beat down deck I had been looking for. I hope to take this list to around 280 or so (I'm around 220 now,) and I hope more people start testing it out and giving feedback. Cheers!
Bookmarks