Toxicology
Casting Cost: 3
Effect: Target weapon has +2 attack until the end of your next turn.
Flavor Text: "Add some cyanide, and you're all set..."
Toxicology
Casting Cost: 3
Effect: Target weapon has +2 attack until the end of your next turn.
Flavor Text: "Add some cyanide, and you're all set..."
Fire Snakes are high in Vitamin D.
Account for Gondorian to put crystalz into: Reshiram99
Name: SubdueTactic
Casting Cost: 2
Effect: Until the end of your turn, enemy armor can't protect him.
Flavor Text: "Your armor is a useless heavy thing."
Note: the armor value will become 0, but it will still lose durability if attacked.
We weep for a bird's cry, but not for a fish's blood. Blessed are those with a voice.
*** Yaemon - Undead Warchief of A1 Alliance ***
This is my First SE Tournament Report
Name: Envenom
Casting Cost: 3
Card Type: Rogue Ability
Effect: Ongoing: Your hero's damage cannot be reduced by armor
Flavor Text: "Neither plate nor chain can fend off such a wound!"
♥~Pretty•Pretty•Princess~★
v^.^
Current deck build: Pending Release of Dark Prophecies...
Name: Poison
Casting Cost: 2
Effect: Ongoing: Target melee weapon gains this ability "Attacked target takes 1 damage per turn for 3 turns."
Flavor Text: "If you want to do a job, you better make sure you finish it."
Name: Toxoid Poniard
Casting: 3
Effect: Target suffers 2 damage when hit and for the next turn is exhausted.
Flavor: My dirk is sweet my love is poisonous.
Name: Poison dagger
Casting Cost: 3
Effect: target weapon gain +2 atttack until your next. target damaged by this weapon is now poisened and receive 1 damage per turn.
Flavor Text: killing you slowly
Name: Snake Venom
Casting Cost: 2
Effect: Target suffers from poison and takes 1 damage at the start of every turn
Flavor Text: "A slow and painful death."
If you do not name this "Poison Dagger" it will be fun to see everyone complaining
Since it's an ability I think it should Poison targets. However it will be too powerful if it hits the hero so.
Casting cost 2
Effect: Until the end of your turn any ally that takes damage gets infected by poison. At the beginning of each turn (both yours and the opponent) poison deals 1 damage to infected target.
Which means targets will die slowly but you could still "cure them" like real poison.
That said this will be an awesome card against Shadow, making the Gargoyle and Wolf effects nullifiable.
Last edited by elpargo; 04-19-2011 at 08:40 AM.
"Rastas don't believe in violence... Rastas don't believe... Rastas know." -Bob Marley-
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