Yeah, 3 minutes is plenty as long as you know what the cards are just by lookin at them. More time once the newest expansion is out would be nice tho.
Yeah, 3 minutes is plenty as long as you know what the cards are just by lookin at them. More time once the newest expansion is out would be nice tho.
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The games can't be password locked like Airact posted that spoils the fun of testing, other than that cool.![]()
Last edited by Geckt; 09-20-2012 at 05:00 PM.
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While that's true, the two Meltdown games I tried on Test Server ended as soon as they started cause the other guys spent too much time building their decks. So I ended up wasting 10 minutes and 2 builds and 2 other person also lost a couple of minutes.
The timer isn't even needed.
I could see it being useful in tournaments but it should be an option.
Meltdown being free, a lot of newer players (who can't identify and process build options from skimming over 60 cards) will try it. It needs to be newbie friendly.
I only had a problem with the 3-minute timer once. I'd just finished building my deck, and upon review of its contents, decided to use a different hero than the one I'd selected. Of course, if you want to switch heroes, you have to clear your entire deck, so you end up scrambling to replace the 29 cards you had in there a second ago.
Is there any way to make it so that changing the hero doesn't clear the deck?
I would say the fix should be as follows:
1) if you set no password then it is fine for someone to take as long as they want because you are only paired when someone has a deck ready. You are only waiting for the quickest person to finish their deck and this will never cause you an issue on live server because Meltdown will be hugely popular.
2) if you set a password, then I think there should be a time limit so both of you cannot leave the other waiting, and this will also help with organising ad-hoc Meltdown tournaments (before the proper in-game tournaments go live).
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Just played one game, and was wondering what would prevent someone from canceling out a match every time they didn't get a favorable draft and restarting till they do? (In non password matches that is.)
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Well, 3 minutes is far more than i need, than,s to the timer i can know it. But obviously players who don't the whole set will maybe struggle.
+1 to GDC previous post.
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