Wtzky's beginners guide to Shadow Era heroes
Jericho
Faction: Human
Class: Priest
Tier: 2
Utilisation: Copped a large nerf in 1.28 which saw him plummet in popularity in both quick match and tournament play. Interestingly got changed again when 1.5 came out, removing his heal but giving him the ability to also remove negative effects. This subtle but important change has allowed him to climb up a tier to see him sit at around 2. He is competitive with the right builds but still has a few bad match ups that prevent him from being on top.
Pros and Cons (explanations after table):
Pros: Good crowd control ability 1 Access to good unilateral draw 1 Great card pool with very versatile builds possible 1 Cons: Relies on allies for damage2 Not a great advantage to using him over Zhanna (and vice versa)3
1 NB: This section has been covered in my Zhannahero guide as well, skip to the cons if you have read that
I’ll cover the pros all in the one point. Priests have a great card pool with a lot of strong cards that can lead to various unique builds. Before we get in to that, let’s check out what the Priest class can do well:
- Heal: Healing Touchis reasonably priced for what it does, allowing you to heal and remove an attachment from the target being healed.
- Attachment removal: Healing Touchcan work as an attachment removal as well as Jericho
’s ability, so there are some options here. If you need more attachment removal however, Severed Ties is also now a very nice card.
- Item destruction: Focused Prayeris one of the best item destruction cards in the game, being able to destroy almost all items for only 3 cost! The only thing better than that at destroying items is Ter Adun
’s ability
- Crowd control: The obvious card is Tidal Wave, which works really well to clear the board when things are looking dire and allows for Priests to get back in the game. Ice Storm is often forgotten here too, but works really when you do happen to have some allies on the board, as they can often mop up after you cast an Ice Storm
. Curse is also another good crowd control card, as the -1 damage it provides to all enemy allies can really help you to keep the board under control and allows you to stall a bit further to get to your higher cost cards out. Finally, as mentioned in episode 3 of the State of the Era podcasts, Wrath of Summer is an often forgotten but quite a useful card now, and can often work well with Jericho
’s often spare Shadow Energy.
- Unilateral draw: Wizent’s staff is one of the better unilateral draw cards available to use. It has a relatively cheap cost (4cc with 1SE cost per card draw) and can be a game changer. The downside’s to Wizent’s are that it can easily be destroyed or misplaced. It also suffers from durability loss which is another way to get rid of it for an opponent who faces it. It can also prevent Jerichofrom using his ability, which he often does need.
- Card modifiers: Not used often, but Inner Strengthon something like a Sandworm
that is behind a Skullborn or Aeon
can hurt really badly. Holy Shield
is a great way to protect either your hero or really important allies, and even Reinforced Armour can have some uses if you put your mind to it
- Resource modifier: Plaguecan be a really strong card. Especially going first. You can essentially gain board control, then start a perma-lock on resources so that your opponent can’t catch up. They will need to spend all their drawn cards on sacrificing, allowing you to chip away at their health while preparing for your next Plague
. Cobraskin Wraps and Sandra Trueblade
can also help you a lot here, and a Plague
resource lock deck can be devastatingly good. The downside to this sort of deck is that it is inconsistent, but it sure does work well when it gets going.
- Resurrection: Resurrection
allows Jericho
to either stall or get a good ally flood happening, and can combine well with Ghostmaker
to ensure you have a never-ending supply of allies to play. It also fits well in a stall or plague deck.
- Decent Armours: Already mentioned Cobraskin Wrapsas a good addition to a Plague
deck, but Jericho also makes good use of King’s Pride, giving his allies extra health and attack. King’s Pride also combo’s well with Ghostmaker
- Decent Weapons: Priest weapons are more useful for their abilities than their actual attack. Wizent’s Staff has already been mentioned as a great unilateral draw. Ghostmakercan really help to turn on the hurt by allowing your allies to flood the board. Voice of Winter
can help you to stall by freezing any opposing allies that come to play. Wrath of Summer
is less useful but can be used for some board control. Wooden Staff is an OK early weenie defence card. Finally, Mournblade
is the only weapon that can dish out some serious damage and combo’s well with Tidal Wave
and Ice Storm
, but is situational and thus hard to use.
From the above you can see how versatile different builds can get. You can use the healing and protection cards to build a stall deck. You can go for a control deck, utilising the early board controls with cards such as Ghostmakerfor late game fatty floods. You can add some resurrection in to your stall or control decks. You can build a weenie rush deck (while it won’t be able to death race as well as your traditional death racers, it is possible to get some decent results) or you can build a Plague
lock down deck. Combinations and various strategies are all possible. Your imagination and skill are the limiting factor with this card pool.
2 Jericho especially relies on his allies to deal the damage, as he has neither great burn or damaging weapons. In fact, it is almost his main win condition, unless you go for a stall/plague style of deck. This can be a problem if facing a hero who has great board control abilities as well.
3 This is more of a personal opinion I suppose, but in my eyes the two Priests are the closest in their play style and I don’t see a clear advantage of using one over the other. A lot of decks posted on the forums work just as well using one or the other, and a lot of that does come down to the fact that Priests more than any other class use their Shadow Energy for things other than their abilities, and often play very similar in their style of play (both Zhannaand Jericho are very suited to later game control style). I’ll probably get a lot of Priest players sending me hate mail for this point, but I really do think that out of any class the Priests are the least diverse in their hero play styles.
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