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    Lead Developer / Designer Gondorian's Avatar
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    v4.95



    v4.95
    March 14, 2024


    OVERVIEW
    - 25 new seafaring cards added to the Rekindled Rebirth set.
    - Brand new Ship Item, which can have crew aboard.
    - 2 additional class cards added to the Rekindled Rebirth set.
    - 10 existing Lost Lands hero cards have been updated with new artworks.
    - 10 balance changes, allowing all card bans to be lifted.
    - Various bug fixes

    NEW CARDS
    - 2 Human Pirate allies (rr021-rr022)
    - 2 Shadow Pirate allies (rr026-rr027)
    - 10 Neutral Pirate allies (rr161-rr170)
    - 8 Ship items (rr191-rr198)
    - 3 Neutral abilities (rr153-rr155)
    - 1 Elemental ability (rr126)
    - 1 Hunter/Rogue weapon (rr181)

    BUG FIXES
    - Lythian Shackles (sf061) on Samiam (rr076) or Dauntless of Aldmor (ll048) was crashing the game.
    - Fixed an attachment display issue related to selecting/deselecting.
    - Starter decks for She-Lah and Markus no longer have illegal cards in them.

    BALANCE CHANGES

    sf030 Tenacious Buccaneer
    Gained Pirate alignment.

    sf094 Embers of the Just
    From: Attach to target opposing ally and that ally is set ablaze. If Embers of the Just is targeted and destroyed on your turn, it is returned to your hand and target opposing ally takes 4 arcane damage.
    To: Attach to target opposing ally and that ally is set ablaze. If Embers of the Just is targeted and destroyed by your hero, it is returned to your hand and target opposing ally takes 4 arcane damage.

    rr019 Treasure Seeker
    Gained Pirate alignment.

    rr020 Stunning Swordmaiden
    Gained Pirate alignment.

    rr052 Nitish, Darklight Mystic
    From: When Nitish enters play while your hero has more shadow energy than all opposing heroes, the opposing ally with the highest attack is reduced to 1 attack, 1 health and no abilities. 1SE: Nitish is exiled and returned to play.
    To: When Nitish enters play while your hero has more shadow energy than all opposing heroes, each ally adjacent to an opposing hero is reduced to 1 attack, 1 health and no abilities. 1SE: Nitish is exiled and returned to play.

    rr064 Kuafu, the Sun Chaser
    From: When a friendly Yari ally enters play, your hero and all friendly allies heal 1 damage. When a friendly Yari ally heals damage, it gains +1 base attack.
    To: When a friendly Warrior ally enters play, your hero and all friendly allies heal 1 damage. When a friendly Warrior ally heals damage, it gains +1 base attack.

    rr102 Gyre and Gimble
    Casting cost reduced to 3 (from 4).
    Durability reduced to 2 (from 3).
    From: When your hero deals combat damage to an opposing hero, a random opposing ally takes that much poison damage. When this weapon is destroyed due to you summoning another weapon, draw a card.
    To: When your hero deals combat damage to an opposing hero, a random opposing ally takes that much poison damage. When this weapon is destroyed, it is exiled and you draw a card.

    rr122 Reconstitute
    From: Target ally with X cost in a graveyard is exiled. You may seek an ally with X cost or less: that ally enters play with 1 base attack and 1 health, and it is readied.
    To: Target ally with X cost in a graveyard is exiled. You may seek an ally with X cost or less: that ally enters play with 1 base attack and 1 health.

    rr151 Torrential Downpurr
    From: Duration 3. When Torrential Downpurr is summoned, all allies with both predator and cost 3 or greater are shuffled into their owners' decks. All fire damage is reduced by 1.
    To: Duration 3. When Torrential Downpurr is summoned, all allies with both predator and cost 3 or greater are shuffled into their owners' decks. All fire damage is reduced by 1. Ship abilities can't be activated.

    rr201 She-Lah the Unifier
    From: 3SE: If you control no allies, draw a card. If you control no weapons, draw a card. Until the start of your next turn, Human allies, Wulven allies and weapons you control have +1 attack.
    To: 3SE: If you control no allies, draw a card. If you control no weapons, draw a card. Until the start of your next turn, friendly allies and weapons you control have +1 attack.

  2. #2
    Lead Developer / Designer Gondorian's Avatar
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    SHIP RULES
    - Ships are a new type of item.
    - Like weapons, you can only control one ship at a time. If you summon another, the first is destroyed.
    - Ships can have allies aboard as crew, shown like attachments, but they are still allies.
    - Ships can be destroyed like other items and usually have durability.

    CREW RULES
    - Usually a ship has an activated ability for an ally to join the crew.
    - Allies in a crew are not targetable normally. Only by cards that reference an "ally in a crew" or "ally in your crew".
    - Ally passive abilities are not active while in the crew, unless they specifically mention being in the crew or joining the crew.
    - Only ally cards can be in the crew; if another card type became an ally, it can't join your crew.
    (Think of the crew like bestowing capabilities onto the ship rather than having them personally.)
    - When a ship leaves play, all crew aboard go to your hand.
    - Unique applies to crew as well, so you can't have an ally in your crew and in play at the same time.

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