-- -- This module will implement {{TeamBracket}} -- local p = {} local HtmlBuilder = require('Module:HtmlBuilder') local args local rounds local padding local function getArgs(frame) local parent = frame:getParent(); local args = parent.args; for k,v in pairs(frame.args) do args[k] = v end return args; end function getSeeds() local seeds = {1, 2} local count = 2 local before = false for r = 2, rounds do local max = math.pow(2, r) for i = 1, count do local pos = i * 2 if before then pos = pos - 1 end table.insert(seeds, pos, max - seeds[i * 2 - 1] + 1) before = not before end count = count * 2 end return seeds end function addTableRow(tbl) return tbl.tag('tr') end function addBlank(row, width) local cell = row.tag('td') .css('border-width', '0') .css('border-style', 'solid') .css('border-color', 'black') if width then cell.css('width', width) end return cell end function addPath(rows, index, round, top, left) local prop = top and 'border-bottom-width' or 'border-top-width' if left and round == 1 then addBlank(rows[index]).css('height', '7px') addBlank(rows[index + 1]).css('height', '7px') return nil else local cell = addBlank(rows[index]).attr('rowspan', '2') if left or round < rounds and not left then cell.css(prop, '2px') end return cell end end function getWidth(param, default) local arg = args[param .. '-width'] if not arg or string.len(arg) == 0 then arg = default end if tonumber(arg) ~= nil then arg = arg .. 'px' end return arg end function getTeamArg(round, type, team) return args[getTeamArgName(round, type, team)] end function getTeamArgName(round, type, team) return string.format('RD%d-%s' .. padding, round, type, team) end function getRoundName(round) local name = args['RD' .. round] if name and string.len(name) > 0 then return name end local roundFromLast = rounds - round + 1 if roundFromLast == 1 then return "Finals" elseif roundFromLast == 2 then return "Semifinals" elseif roundFromLast == 3 then return "Quarterfinals" else return "Round of " .. math.pow(2, roundFromLast) end end function renderTeam(row, round, team) local seedArg = getTeamArg(round, 'seed', team) -- seed value for the paired team local pairSeedArg = getTeamArg(round, 'seed', team % 2 == 0 and team - 1 or team + 1) -- show seed if seed is defined for either or both local showSeed = seedArg and string.len(seedArg) > 0 or pairSeedArg and string.len(pairSeedArg) > 0 if showSeed then row.tag('td') .attr('rowspan', '2') .css('text-align', 'center') .css('background-color', '#f2f2f2') .css('border', '1px solid #aaa') .wikitext(seedArg) .newline() end local teamArg = getTeamArg(round, 'team', team) if not teamArg or string.len(teamArg) == 0 then teamArg = ' ' end local teamCell = row.tag('td') .attr('rowspan', '2') .css('background-color', '#f9f9f9') .css('border', '1px solid #aaa') .css('padding', '0 2px') .wikitext(teamArg) .newline() if not showSeed then teamCell.attr('colspan', '2') end row.tag('td') .attr('rowspan', '2') .css('text-align', 'center') .css('border', '1px solid #aaa') .css('background-color', '#f9f9f9') .wikitext(getTeamArg(round, 'score', team)) .newline() end function renderRound(rows, count, r) local teams = math.pow(2, rounds - r + 1) local step = count / teams local top = true local open = false local team = 1 for i = 1, count, step do local offset, height, blank -- leave room for groups for teams other than first and last if team == 1 or team == teams then offset = top and i or i + 2 height = step - 2 else offset = top and i + 1 or i + 2 height = step - 3 end if height > 0 then blank = addBlank(rows[offset]) .attr('colspan', '5') .attr('rowspan', height) end -- add bracket local j = top and i + step - 2 or i addPath(rows, j, r, top, true) renderTeam(rows[j], r, team) local right = addPath(rows, j, r, top, false) if not top then open = not open end if open and r < rounds then if blank then blank.css('border-right-width', '2px') end right.css('border-right-width', '2px') end team = team + 1 top = not top end end function renderGroups(rows, count, round) local roundFromLast = rounds - round + 1 local groups = math.pow(2, roundFromLast - 2) local step = count / groups local group = 1 for i = step / 2, count, step do local name = 'RD' .. round .. '-group' .. group addBlank(rows[i]).css('height', '7px') addBlank(rows[i + 1]).css('height', '7px') addBlank(rows[i]) .attr('rowspan', '2') .attr('colspan', 5 * round - 1) .css('text-align', 'center') .css('border-right-width', '2px') .wikitext(args[name]) .newline() group = group + 1 end end function renderTree(tbl) -- create 3 rows for every team local count = math.pow(2, rounds) * 3 local rows = {} for i = 1, count do rows[i] = addTableRow(tbl) end -- fill rows with groups for r = 1, rounds - 1 do renderGroups(rows, count, r) end -- fill rows with bracket for r = 1, rounds do renderRound(rows, count, r) end end function renderHeading(tbl) local titleRow = addTableRow(tbl) local widthRow = addTableRow(tbl) for r = 1, rounds do addBlank(titleRow) addBlank(widthRow, r > 1 and '5px' or nil) titleRow.tag('td') .attr('colspan', '3') .css('text-align', 'center') .css('border', '1px solid #aaa') .css('background-color', '#f2f2f2') .wikitext(getRoundName(r)) .newline() addBlank(widthRow, getWidth('seed', '25px')).wikitext(' ') addBlank(widthRow, getWidth('team', '150px')).wikitext(' ') addBlank(widthRow, getWidth('score', '25px')).wikitext(' ') addBlank(titleRow) addBlank(widthRow, r < rounds and '5px' or nil) end end function p.teamBracket(frame) args = getArgs(frame) rounds = tonumber(args.rounds) or 2 local teams = math.pow(2, rounds) padding = '%0' .. (teams < 10 and 1 or 2) .. 'd' -- set default seeds for round 1 local seeds = getSeeds() local argname; for i = 1, table.getn(seeds) do argname = getTeamArgName(1, 'seed', i) if not args[argname] then args[argname] = seeds[i] end end local tbl = HtmlBuilder.create('table') .css('border-style', 'none') .css('font-size', '90%') .css('margin', '1em 2em 1em 1em') .css('border-collapse', 'separate') .css('border-spacing', '0') renderHeading(tbl) renderTree(tbl) return tostring(tbl) end return p