(Page created) |
m |
||
| Line 3: | Line 3: | ||
{| class="wikitable" code-table" | {| class="wikitable" code-table" | ||
|- | |- | ||
| − | ! <center>FILE REFERENCES IN THE GAME</center> || <center>TERMS TO LOCATE | + | ! <center>FILE REFERENCES IN THE GAME</center> || <center>TERMS TO LOCATE SHUFFLE REFERENCE</center> |
|- | |- | ||
| style="vertical-align: top;" | | | style="vertical-align: top;" | | ||
| Line 17: | Line 17: | ||
* ShuffleDeck | * ShuffleDeck | ||
|- | |- | ||
| − | ! colspan="2" | <center>SUMMARY OF THE | + | ! colspan="2" | <center>SUMMARY OF THE SHUFFLE PROCESS:</center> |
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
| − | # `ShuffleDeck(int side)` : Handles the shuffling of the deck for the specified player side. | + | # `ShuffleDeck(int side)` :<br>Handles the shuffling of the deck for the specified player side.<br> |
| − | # `ShuffleDeck()` : Calls the shuffle method for the current player side. | + | # `ShuffleDeck()` :<br>Calls the shuffle method for the current player side.<br> |
| − | # `shuffledDeckThisTurn[side]++` : Increments the shuffle counter for the current turn for the specified player side. | + | # `gameData.shuffledDeckThisTurn[side]++` :<br>Increments the shuffle counter for the current turn for the specified player side.<br> |
| − | # `GameModel.ShuffleDeck()` : Called in the game controller to trigger the shuffle process. | + | # `GameModel.ShuffleDeck()` :<br>Called in the game controller to trigger the shuffle process.<br> |
| − | # `GameModel.GameStateActivate(GameState.GameStateType.mulliganDraw)` : Changes the game state to allow for a mulligan, influencing when the shuffle occurs. | + | # `GameModel.GameStateActivate(GameState.GameStateType.mulliganDraw)` :<br>Changes the game state to allow for a mulligan, influencing when the shuffle occurs.<br> |
| − | # `GameModel.ShuffleDeck(1)` : Executes the shuffle for player 1, ensuring that their deck is mixed before drawing. | + | # `GameModel.ShuffleDeck(1)` :<br>Executes the shuffle for player 1, ensuring that their deck is mixed before drawing.<br> |
| + | # `case GameStateType.draw:` :<br>Logic for handling the draw state, ensuring that the game responds appropriately after a shuffle.<br> | ||
| + | # `case GameStateType.mulliganDraw:` :<br>Logic for handling the mulligan draw state, ensuring that the shuffle occurs correctly.<br> | ||
|- | |- | ||
! colspan="2" | <center>DETAILED CODE</center> | ! colspan="2" | <center>DETAILED CODE</center> | ||

| |
|
|---|---|
|
|
| | |
| |
| | |