Difference between revisions of "Aldmor Sentry"

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(BUFF: Passive affects allies on the turn they enter play (rather than the turn they are summoned). BUFF: Casting cost reduced to 4cc. NERF: Attack reduced to 2.)
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[[Category:Lost Lands]] [[Category:Neutral]] [[Category:4 Cost Cards]] [[Category:Allies]] [[Category:Aldmor]] [[Category:Attack]] [[Category:Meek]] [[Category:Disabled]] [[Category:Armed]] [[Category:Alvaro Nebot]]
 
[[Category:Lost Lands]] [[Category:Neutral]] [[Category:4 Cost Cards]] [[Category:Allies]] [[Category:Aldmor]] [[Category:Attack]] [[Category:Meek]] [[Category:Disabled]] [[Category:Armed]] [[Category:Alvaro Nebot]]
 
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[[Category:Keyword_Passive_Abilities]]

Revision as of 07:50, 5 September 2024

   Aldmor Sentry


Card No: ll042
Rarity: Common
Name: Aldmor Sentry
Type: Neutral Ally - Aldmor
Cost: 4
ATK: 2
HP: 6
Ability: Aldmor Sentry can't be disabled, and opposing allies have meek the turn they enter play. 2SE: Target non-Aldmor ally is disabled for 2 turns.
Flavor Text: "Their attunement to shadow energy offered many defensive capabilities."