(BUFF: Passive affects allies on the turn they enter play (rather than the turn they are summoned). BUFF: Casting cost reduced to 4cc. NERF: Attack reduced to 2.) |
m (Category:Keyword_Passive_Abilities added) |
||
Line 14: | Line 14: | ||
[[Category:Lost Lands]] [[Category:Neutral]] [[Category:4 Cost Cards]] [[Category:Allies]] [[Category:Aldmor]] [[Category:Attack]] [[Category:Meek]] [[Category:Disabled]] [[Category:Armed]] [[Category:Alvaro Nebot]] | [[Category:Lost Lands]] [[Category:Neutral]] [[Category:4 Cost Cards]] [[Category:Allies]] [[Category:Aldmor]] [[Category:Attack]] [[Category:Meek]] [[Category:Disabled]] [[Category:Armed]] [[Category:Alvaro Nebot]] | ||
}} | }} | ||
+ | [[Category:Keyword_Passive_Abilities]] |
Card No: | ll042 |
---|---|
Rarity: | Common |
Name: | Aldmor Sentry |
Type: | Neutral Ally - Aldmor |
Cost: | 4 |
ATK: | 2 |
HP: | 6 |
Ability: | Aldmor Sentry can't be disabled, and opposing allies have meek the turn they enter play. 2SE: Target non-Aldmor ally is disabled for 2 turns. |
Flavor Text: | "Their attunement to shadow energy offered many defensive capabilities." |