Difference between revisions of "Aldmor Sentry"

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|Ability=Aldmor Sentry can't be disabled, and opposing allies have meek the turn they are summoned. 2SE: Target non-Aldmor ally is disabled for 2 turns.
 
|Ability=Aldmor Sentry can't be disabled, and opposing allies have meek the turn they are summoned. 2SE: Target non-Aldmor ally is disabled for 2 turns.
 
|Flavor Text=Their attunement to shadow energy offered many defensive capabilities.
 
|Flavor Text=Their attunement to shadow energy offered many defensive capabilities.
[[Category:Lost Lands]] [[Category:Neutral]] [[Category:3 Cost Cards]] [[Category:Allies]] [[Category:Aldmor]] [[Category:Defender]] [[Category:Disabled]] [[Category:Armed]]
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[[Category:Lost Lands]] [[Category:Neutral]] [[Category:3 Cost Cards]] [[Category:Allies]] [[Category:Aldmor]] [[Category:Meek]] [[Category:Disabled]] [[Category:Armed]]
 
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}}
  
 
Note: Current image does not match in game effect.
 
Note: Current image does not match in game effect.

Revision as of 18:51, 2 April 2016

   Aldmor Sentry


Card No: ll042
Rarity: Common
Name: Aldmor Sentry
Type: Neutral Ally - Aldmor
Cost: 3
ATK: 2
HP: 4
Ability: Aldmor Sentry can't be disabled, and opposing allies have meek the turn they are summoned. 2SE: Target non-Aldmor ally is disabled for 2 turns.
Flavor Text: Their attunement to shadow energy offered many defensive capabilities.

Note: Current image does not match in game effect.