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  1. #11
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    I think chosing the trigger would be nice but varying the triggers would seem simpler to programme for the time being but I think there's a lot of potential for some interesting play. And of course the traps would have to be costed as to their effect.

  2. #12
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    I pretty much ignore Net Trap anyway, but I like Death Trap just to slow the opponent down or to maintain board control. I don't think we need one more trap, honestly. I can't think of that many more effects that fit a hunter's trap concept. You know what might work? Make Net Trap 3 cc just like DT, but make it catch every enemy ally played that turn. That way you're choosing between snaring a bunch of enemies or killing one. (apologies if that's been suggested somewhere already)

    Other than that, it'd be nice to see more Arrow options as new cards.

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