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  1. #1
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    Traps... Don't really fool people.

    Whilst I really like the idea of playing a part control strategy with traps, the fact that they all trigger when someone summons an ally makes them very predictable. I was thinking it would be more effective if there were similar traps which triggered for example when an enemy ally attacks or when your hero is attacked or something like that. I think this would definitely add for more depthy and interesting plays. I mean it's just a suggestion but I was wondering if anyone else agrees.

  2. #2
    World Champion 2012 iClipse's Avatar
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    Definately. More traps will hopefully be added in the future though. Not in card set one though, since the hunter cards are already done.

  3. #3
    Regionals Runner Up kentuequi's Avatar
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    I just have an idea, if they create a new death trap ? Which trigger with the second ally summoned...

    e.g. Turn 6 banebow cast a death trap cost 3, then it's my turn, i have a plasma behemot and a fire snake, i couldn't know wich one to summon in first, i could summon fire snake in first, but if it's a death trap which trigger with the second ally, fire snake would be on the board, and plasma behemot still in my hand, if i would summon him he would be killed...
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  4. #4
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    Yeah I like that idea except for the fact that there would still need to be a trap with another trigger because after they've summoned the first creature they will still know what to be ready for and would be able to avoid hitting that trigger all together... but there definitely needs to be a greater diversity in the triggers for a range of traps for them to be effective i think... maybe you could have one like if an opponent summons two allies in one turn the trap triggers and you summon a random ally from your hand. I think that'd be neat.

  5. #5
    Senior Member Fines7's Avatar
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    Trap's Are Really Strong And Unavoidable I Hope They Are Heavy In Cost If They Release Some Dangerous Traps.
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  6. #6
    Senior Member Giskard's Avatar
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    Quote Originally Posted by Fines7 View Post
    Trap's Are Really Strong And Unavoidable I Hope They Are Heavy In Cost If They Release Some Dangerous Traps.
    TrApS aRe AvOiDaBlE, yOu JuSt NeEd To DeStRoY ThEm UsInG sOmE kInD oF iTeM dEsTrUcTiOn CaRd.

  7. #7
    Moderator danae's Avatar
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    Quote Originally Posted by Giskard View Post
    TrApS aRe AvOiDaBlE, yOu JuSt NeEd To DeStRoY ThEm UsInG sOmE kInD oF iTeM dEsTrUcTiOn CaRd.
    Fines7 has been consistent with his style of typing. Let's see if you can keep yours up. . I can imagine that it takes you more time to make a post typing like that, which would mean less posts, which would mean less +4 bad santas, +4 bazaar comments, which would make some people happy.

    As for the traps, I think adding more traps would make the game more interesting. Hopefully they do include traps that can be attached to a particular ally.

  8. #8
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    For traps i think it would be far better if they can be allowed to trigger by the user, rather than *auto*.

    For example you lay a death trap. Some1 summons say a fire snake, then you're allowed to respond whether the trap triggers or not.

    That along with traps that trigger on an attack will make things much less predictable.

  9. #9
    Senior Member Giskard's Avatar
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    Quote Originally Posted by danae View Post
    Fines7 has been consistent with his style of typing. Let's see if you can keep yours up. . I can imagine that it takes you more time to make a post typing like that, which would mean less posts, which would mean less +4 bad santas, +4 bazaar comments, which would make some people happy.
    yOu HaS bEeN cOnSiStEnT iN yOuR dUmBnEsS, tOo BaD tHaT wE aNd ThE pEoPlE oN tHe HoSpIcE tHaT yOu LiVe wIlL hAvE tO dEaL wItH iT fOrEvEr.

  10. #10
    Moderator danae's Avatar
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    Quote Originally Posted by Giskard View Post
    yOu HaS bEeN cOnSiStEnT iN yOuR dUmBnEsS, tOo BaD tHaT wE aNd ThE pEoPlE oN tHe HoSpIcE tHaT yOu LiVe wIlL hAvE tO dEaL wItH iT fOrEvEr.
    Ok. Consistent so far. I don't get it. Why a hospice? According to Wiki a Hospice is a type of care and a philosophy of care that focuses on the palliation of a terminally ill patient's symptoms.

    @tonio.d.monio - I don't think your idea will ever push through as that would require action on the part of the other player. That would probably slow down the game.

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