We will start from new Lost Lands cards. Something to know before checking them out are two new keywords:
Shroud: When this ally is targeted by an ability, that ability has no effect and it loses shroud.
Awaken: This artifact becomes an Aldmor ally with 3 base attack, 3 health and no abilities.
FULL LIST OF NEW LOST LANDS CARDS v4.09
2 - Royal Guard- Human Ally - 2Sword/3
Royal Guardgains ambush when you summon a weapon, defender when you summon an armor, shroud when you summon an artifact, haste when you summon a support ability, steadfast when you summon an attachment and protector when you summon a location.
5 - Ascetic of the Vale- Human Ally - 2Sword/7
Steadfast. While there are no items in play, Ascetic of the Valehas +2 attack. 2: Target item is returned to its owner's hand.
2 - Vozitian Saboteur- Human Ally - 2Sword/2
When Vozitian Saboteuris summoned, you may exile target item or ability with cost 2 or less and Vozitian Saboteur
is placed in the graveyard.
4 - Ipshtuer Leander- Human Ally - Aldmor - Unique - 2Sword/6
Once per turn, when an item becomes an ally under your control, draw a card. 0SE: Draw 3 cards and put them on the top of your deck in any order.
2 - Darkwood Leech - Shadow Ally - 2Claw/3
When Darkwood Leech is killed or discarded from anywhere, your hero heals 2 damage and Darkwood Leech is exiled.
4 - Black-Sky Behemoth - Shadow Ally - 4Ice/4
When Black-Sky Behemoth is summoned, up to 2 different target allies with cost 2 or less are killed: Black-sky Behemoth takes 2 damage for each ally killed this way.
2 - Frostflame Harpy - Shadow Ally - Homunculus - 1Ice/3
When Frostflame Harpy is summoned while any opposing player has resources equal or greater than yours, she gains +1 health. 0: Target opposing hero or ally takes 1 fire damage.
7 - Barrabus the Tainted- Shadow Ally - Aldmor - Unique - 4Sword/7
When Barrabusis summoned, all heroes lose their stored shadow energy: target opposing ally takes 1 damage for each lost shadow energy. 2SE: All opposing heroes and allies take 2 damage.
3 - Golem Engineer - Neutral Ally - Aldmor - 1Sword/5
When an artifact you control awakens, it gains +1 health. 0SE: The next artifact which awakens this turn is readied. Remove one of your resources from play.
7 - Aldreides the Aged- Neutral Ally - Aldmor - Unique - 3Sword/7
Shroud. Once per each player's turn, when an ability is activated with shadow energy, all opposing heroes lose 1 shadow energy. 2SE: Draw 2 cards and shuffle target card in your hand into its owner's deck.
2 - Scrapyard Recycler - Human Item - Artifact
At the end of each of your turns, the bottom artifact in your graveyard is shuffled into your deck (or placed in your hand if your hand is empty). 0se: If there is an item in your graveyard, Scrapyard Recycler awakens.
2 - Reinforcer - Human Item - Artifact - 1D
0SE: Target ally with 4 or less health gains +1 health. Reinforcer gains +1 durability and if it has 4 or greater durability, it awakens.
2 - Migration - Human Ability
Up to 3 different target friendly allies are shuffled into their owner's deck and you draw 1+X cards, where X is the number of allies shuffled this way. The active location is exiled.
3 - Arm and Reinforce - Human Ability
Target friendly ally gains +2 base attack and target other friendly ally gains +2 health.
2 - Crypt Golem- Shadow Item - Artifact - 1D
Once per your turn, when an ally or item is removed from a graveyard, all opposing heroes and allies take 1 damage, Crypt Golemgains +1 durability and if it has 4 or greater durability, it awakens.
2 - Striker - Shadow Item - Artifact - 1D
1SE: Target ally gains +1 base attack. Striker gains +1 durability and if it has 3 or greater durability, it awakens (it becomes an Aldmor ally with 3 base attack, 3 health and no abilities).
3 - Invasion - Shadow Ability - Support
Duration 1. Friendly allies have +1 attack. When a friendly ally kills an opposing ally, take control of the active location and draw a card up to twice per turn.
3 - Hinder and Debilitate - Shadow Ability
Target opposing ally has its base attack reduced by 2 and target other opposing ally has its health reduced by 2.
3 - Transporting Golem- Neutral Item - Artifact - 1D
1SE: If an artifact has awakened this turn, seek an artifact with cost 2 or less. Transporting Golemgains +1 durability and if it has 3 or greater durability, it awakens.
3 - Augmenting Golem - Neutral Item - Artifact
Friendly allies with cost 4 or less have +1 health. 1se: Augmenting Golem awakens and gains "Friendly allies with cost 4 or less have +1 attack".
3 - Mending Golem - Neutral Item - Artifact - 1D
0SE: Target ally or item in your hand is discarded: target hero or ally heals 2 damage. Mending Golem gains +1 durability and if it has 3 or greater durability, it awakens and gains shroud.
3 - Darklight Observer - Neutral Item - Artifact
When an opposing player seeks, they discard a card from their hand at random. 0SE: Darklight Observer awakens and gains "When a player seeks, Darklight Observer gains +1 base attack and +1 health".
2 - Scrap Cannoneer - Neutral Item - Artifact - 1D
1se: Target item in a graveyard is exiled: target ally takes 2 damage. Scrap Cannoneer gains +1 durability and if it has 4 or greater durability, it awakens and your hero gains +2 shadow energy.
2 - Contemplate - Neutral Ability
Draw 3 cards and shuffle 2 of them into your deck. Opposing heroes with shadow energy greater than yours lose 1 shadow energy.
6 - Annihilate - Neutral Ability
Target opposing ally is exiled.
3 - Relinquish - Neutral Ability
Target ally has all enemy attachments exiled: target hero or ally takes 2+X damage, where X is the number of attachments exiled this way.
4 - Urge to Ascend - Neutral Ability - Attachment
Attach to target friendly Aldmor ally. That ally has +X attack, to a maximum of +4 attack, where X is the greatest shadow energy of all heroes. When that ally kills an opposing ally, your hero gains +1 shadow energy.
3 - Unstable Gateway - Neutral Hero Item - Artifact - 2D
If Unstable Gateway has 4 or more durability at the end of your turn, it is destroyed. 1SE: Seek an ally with cost X or less, where X is Unstable Gateway's durability. Unstable Gateway gains +1 durability.
3 - Victor's Quiver- Hunter Hero Item - Armor - 1/3
When Victor's Quiveris destroyed, the top Hunter ability in your graveyard is returned to your hand. 1D: Target friendly ally with X bow attack that is not exhausted, disabled or frozen is exhausted: Target opposing ally takes 2+X damage.
3 - Wave Modulator - Elemental Hero Item - Armor - 1/4
1: Target ally in your hand is summoned at no cost with 1 base attack and its health reduced to 1. Wave Modulator loses 1 durability.
5 - Packmaster's Pauldron - Wulven Hero Item - Armor - 1/4
When Packmaster's Pauldron is destroyed or loses durability, all friendly Wulven allies gain +1 base attack. 1D: Target friendly Wulven ally has + 1 attack until the end of your turn.
3 - Poison-laced Glove - Rogue Hero Item - Armor - 1/4
Poison damage to opposing heroes and allies is increased by 1. 1D: Target opposing ally is poisoned and takes X damage, where X is the number of cards you control but do not own.
5 - Arthyle's Cloak - Warrior, Priest, Elemental Hero Item - Armor - 2/4
At the start of each of your turns all allies lose shroud. 2SE: Up to two different target friendly allies gain shroud (when they are targeted by an ability, that ability has no effect and they lose shroud).
5 - Rage of Elements - Mage, Elemental Hero Item - Weapon - 1Sword/5
On your turn, for each type of attack your allies have from arcane, electrical, fire and ice, opposing heroes and allies that enter combat with your hero take 1 ability damage of that type.
6 - Training Sword - Warrior Hero Item - Weapon - 1Sword/5
When Training Sword is summoned, seek a Warrior support ability: that ability enters play under your control. While you control a Warrior support ability, Training Sword has +1 attack.
4 - Thief's Stiletto - Rogue Hero Item - Weapon - 1Sword/4
Ambush. When you summon a card you are not owner of, Thief's Stiletto gains +1 durability. 1D: Thief's Stiletto gains +1 base attack.
3 - Ruby Embellished Dagger - Hunter, Priest Hero Item - Weapon - 1Sword/3
While you have 8 or more resources, Ruby Embelished Dagger has +1 attack and +1 durability. When Ruby Embelished Dagger is destroyed, it is placed on top of your resources.
T5 - The Wilds: Darklight Citadel - Neutral Location - Balor
Friendly allies that have activated abilities with resource cost 1 or greater have haste and can't attack on the turn they are summoned. // 2SE: All opposing allies can't activate their abilities until the start of your next turn.
T6 - The Wilds: Hall of Doors - Neutral Location - Balor
1SE: Target friendly ally you own with cost X is shuffled into its owner's deck: seek an ally with cost 1+X: that ally is exiled and it enters play under your control at the end of your turn. // 2SE: Until the end of your turn, allies and weapons you control have +1 attack and when opposing ally is killed, take control of this location.
6 - Warner, Throneless King - Human Ally -Unique - 2Sword/7
When Warner is summoned, for each different ability friendly allies have from ambush, defender, haste, protector, shroud and steadfast, Warner gains +1 base attack and that ability.
7 - Arthyle, Conqueror of Balor - Shadow Ally - Unique - 2Sword/4
Shroud (when Arthyle is targeted by an ability, that ability has no effect and he loses shroud). Once per turn, when you summon an ally, that ally gains +2 base attack and +2 health.
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