Some ideas for game engagement in the future:
1) campaigns should come with a rpg/story mod.
2) new cards most flow more often, but not open to buy: you must level up on campaigns to get them!
3) people should be able to play on good and bad side of a story campaign, and receive prizes acordingly.
4) there must be more ladders besides rating or score (do not even no what socre is for)
5) Different rating for differente hero (as was suggested above). More organized tournmants, even for low and mid range players (SE should organize them an not the guilds, although guilds can still organize them);
6) Tournments with card restriction, making people use more unsued cards and try different combination, like:
Marshland Sentinel
vs
Chimera
tournment, were decks must have at least 1 sample of the card and no more than 40 card; or
6.1) no
Viska
and Rampant Kyrgon on a 40 card deck;
6.2) the big decks tournment, were decks must have at least 70 cards.
I mean, people must be moved to explore the game, and the game itself must be presenting himself to people bit by bit. That is what makes you fall in love with something. When you see it all and know it all, you loose interest!
What say you all?
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