OK, I strongly believe mulligans would be bad for SE. This isn't because of one particular deck type dominating the meta, but because it makes deck building simpler. I don't WANT to be able search for the cards that counter whatever my opponent has. I WANT to have to balance my deck, and choose how many counter cards are too many. If want to put
Groundshift
in my deck because of
Moonstalker
, I want to have to decide if I'm over-committing on it. If I put 4 in my deck, and draw all 4, that's on me, and I need to tweak my deck.
I also think this will let decks get away with only one plan more than they already do. If a deck commits fully to a rush, and doesn't pull the key cards it needs, that's on the deck. Once again, I want to have to plan for a bad start. I want to figure out ways to come back, put in cards that are strong from behind, and find ways around bad RNG. You have to adapt, form a new plan on the fly, and think your way out of unexpected situations.
There is this idea some people have that more consistency is always good. If that was the case, we would be able to order our decks ourselves. Part of the fun of a CCG is having to maximize your chance to win, despite the uncertainty. Will you be screwed sometimes? Of course. If you hate the fact that, very rarely, you just get utterly destroyed by the luck of the draw, then I'd recommend picking up GO or Chess (both wonderful games), but not a CCG. If you find yourself getting very unlucky all or most of the time, I have to tell you, your deck is not as balanced as it could be. I don't want the game to accommodate lazy thinking, and I want to be rewarded for having a backup plan.
You want to mitigate some of the RNG, but sacrifice does that. Mulligan is used in MTG because of land, and in HS because you only get 3-4 cards. Shadow era needs none of that.
EDIT: I just want to throw out some percentages for fun, I also want to state that I don't think any mulligan penalty (e.g. -1 card) invalidates any of the above points. If you wish to challenge that assertion, I will provide my arguments at a later date. These are just some of the chances to draw cards (for fun):
39 card deck (40-hero)
Drawing one of four cards in your first:
7 cards=56.28%
10 cards=71.12%
15 cards=87.08%
Drawing one of eight cards (two different three drops) in your first:
7 cards=82.90%
10 cards=93.02%
15 cards=98.80%
Drawing one of two cards in your first:
7 cards=33.06%
10 cards=45.21%
15 cards=62.75%
I used an online calculator for that, and while I could calculate the odds of drawing 3+ of the same card in your starting hand, I will avoid that work and simply say it isn't likely enough in my opinion to warrant a mulligan system.
P.S. Also edited for grammar.
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