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  1. #1
    Member IGnar's Avatar
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    vess Yari Army 1.1

    deck update from the previous yari army, provides more stable draw, more sinergy with MotY, and a better performance

    ***HERO***
    Vess Swifthands

    ***Allies (18)***
    4x Yari Spearman
    4x Yari Shieldbearer
    3x Yari Marksman
    4x Yari Bladedancer
    3x Xander, Yari Captain

    ***Abilities (23)***
    2x Smashing Blow
    4x Crippling Blow
    4x Blood Frenzy
    3x Iron Will
    2x Mettle of the Yari
    3x Spiked Bolas Strike
    4x Confluence of Fate

    ***Weapons (2)***
    2x Spectral Sabre

    TOTAL: 42 cards + Hero

    43 cards in total, more tech and more allies, more than enough to take out some of the hardest heroes out there, can climb to 300 with enough play time, way better than the ravager version

  2. #2
    Member Bismarck's Avatar
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    This post really deserves some love. Great deck and good improvements! I would appreciate if you could add some comments and explanations.
    Last edited by Bismarck; 07-21-2014 at 04:25 PM.


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  3. #3
    Senior Member LudWig72's Avatar
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    vess Yari Army 1.1

    Nice IGnar, keep up the good work 😃 going have to give this one a try 👍

    Is Iron Will actually Will to Fight?
    Last edited by LudWig72; 07-21-2014 at 03:04 PM.
    A1 LudWig72


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  4. #4
    DP Visionary 4Ak's Avatar
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    Quote Originally Posted by LudWig72 View Post
    Is Iron Will actually Will to Fight?
    ...seems more likely to be Ellos' Resolve (now), making Spearman than needed bit harder to kill while being a warrior card (synergy with Mettle of the Yari)
    "This is who I am, nobody said you had to like it."

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  5. #5
    Member IGnar's Avatar
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    thx for the comments, i didn't make explanations because its a really brute force deck and the change of Mark of the Feared for Iron Will (Ellos' Resolve) fits better the concept of yaris as this card provides atack, healt and combat damage reduction for only 2cc, this mean it can be casted even without vess ability, provides an alterernative to reduce the durability of enemy weapons or to make an ally stay long enough as 4ak said

    the one important thing with this deck is the 3-4 first turns, u can summon an ally almost every turn, cast draw engines and shut dawn oponents while your oponent lose tempo playing 1 card at a time so

    T1 nothing
    T2 bladedancer
    T3 shiedbearer
    T4 vess ability blood frenzy, confuelnce, cripling blow and cast spearman with ellos resolve

    so by T4 u have 3 yaris: a protector with steadfast with 2/5 stats and combat damage reduction, and atack boost with bladedancer, a draw engine, a complementary 2 cards draw with confluence, and by turn 5 with good draw u cast xander, board locked (unless your facing priest)

    the extra copy of sabre is mainly for A Leyend Rises and warriors atachments

    smashing is for WotF and baduruu weapons

    Mettle of the Yari is the heart of this deck, i try to include 1 extra copy but i feel good having only 2 of them, don't have any kind of problem casting it later in the game but if the deck deserves a modification, this will be the card to have an extra copy

  6. #6
    Senior Member Alzorath's Avatar
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    Really enjoying my test runs so far... very nice flow with this deck, decent control and speed... only area it really lacks is in immediate punch, but if you get a chance to build up, it's got plenty of mid-range potency in that regard.

  7. #7
    DP Visionary Skurai's Avatar
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    the yari line up is just weak in comparison to other stuff. i would add KP or something to help them be more menacing.

    __________S K U R A I___________

    *****************THE CURSED PROSECUTOR*****************

    Warriors of the Blue Phoenix, Greatness Reborn.

  8. #8
    Senior Member Alzorath's Avatar
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    Did a quick video covering this deck, really enjoyed my test runs with it - and will definitely be keeping a variant for casual play


  9. #9
    Member IGnar's Avatar
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    nice, glad to see some videos with this deck

  10. #10
    Member Sarkhan's Avatar
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    Good deck but competitive decks should only have 40 cards for a good stragety

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