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Thread: Mulligans

  1. #41
    Senior Member pjoe0211's Avatar
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    I would suggest updating the test server and have us test it out by wulven sponsoring some tinykitty tournaments on it so we can get you some numbers on how it affects competitive play.
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    DP Visionary Shadow Mann's Avatar
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    I don't like the idea of a mulligan being free, but if nothing else at least make the mulligan spend 1 resource on T1 (so you would sac and in order to mulligan couldn't play a T1 card)
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    Quote Originally Posted by Shadow Mann View Post
    I don't like the idea of a mulligan being free, but if nothing else at least make the mulligan spend 1 resource on T1 (so you would sac and in order to mulligan couldn't play a T1 card)
    Decks are hardly ever equipped with a T1 card. If there is a cost, it has to be universal. That said, a health cost by the hero seems more appropriate. If not, exiling the top card of the deck would work.

  4. #44
    DP Visionary 4Ak's Avatar
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    ..if mulligan is what most people want, and if we can test it so tah we see how it impacts the game, so b it, however it shall not b free, it must b 'MtG-style' so that if u mulligan, u draw one card less
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  5. #45
    Senior Member Jao's Avatar
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    Quote Originally Posted by Vyz View Post
    It needs to be without card penalty, otherwise what Lahri said is true and that kind of mulligan is a bad idea.

    How exactly is saccing harder when your hand is bad? When your hand is full of good cards that's when the ability to sac correctly matters most. Btw a bad hand can never ever beat a good hand, not when you're playing against decent players. So unless your aim is to farm noobs all day you should want the mulligan.
    there's a difference between a bad hand and a hand full of good cards. you can have a bad hand and still have a hand full of good cards. if your starting hand is full of high cost cards that are good, that's still a bad hand. basically, your idea of a bad hand and my idea of a bad hand differs.

    i dislike a mulligan because it removes the pressure at the the most critical time. it lowers the skill required to win a game. mulligan rewards weak deck constructors, and weak saccers.

    if a mulligan is really wanted by the community, i propose giving players the option to play a mulligan game or not, for both QM and tournaments. if you choose to have a mulligan game, you can only be paired against someone also wanting a mulligan game.
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  6. #46
    Senior Member pjoe0211's Avatar
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    im going to be honest, playing with a card down is not that easy IMO its a pretty big deal early, I think it's mroe than worth trying out
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  7. #47
    Senior Member Daemon Rayge's Avatar
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    If we have Mulligan, Deck size needs to increase. Two games with this are MtG and MMDoC. MtG minimum Deck size is 60. MMDoC is 50.

    However, the loss of a card is very steep in SE, given we must give up cards to gain resources. T1 is at a disadantage if they mulligan.
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  8. #48
    Senior Member pjoe0211's Avatar
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    starting with a 5 card hand even a perfect 5 card hand would suck, added to this the inconsistency of having to play with 50 cards, would be rough, i thoink we should start just tyring the 1 card mulligan penalty on a test tournament or something
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  9. #49
    Senior Member Super Grover's Avatar
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    What about you may mulligan, if you fulfill this certain condition:

    No cards under 3cc in your starting hand or you have 3 of same card 4cc or higher.

    And if you meet the criteria, you may draw new hand but you get 1 less card.

    And if you quit before turn 5, then your next game you cannot mulligan.


    I think testing is a good idea too.
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  10. #50
    Senior Member Romantic Gunner's Avatar
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    I think the -1 mulligan would be a great idea. Remove the ability to quit the game by t3 with next to no consequences, and impliment a max 3 per day mulligan system if possible, to avoid abuse.

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