Updated OP with bugs posted up to this point.
Updated OP with bugs posted up to this point.
When opening a SF booster, it told me this was a "hero". Screen shot 2014-04-27 at 9.28.13 PM.jpg
IGN: TJ BlueJet24
Founder of Team Juggernauts
I have posted a bug twice but did not get any response other than one.
According to the effect of Infernal Gargoyle, it is supposed to prevent one damage from Gromm's Whip. However, no matter how many times I try, Gargoyle loses one life point. I wonder if it is intended originally or not. If the answer is yes, please fix the description of Gromm's Whip as " 1SE: Target ally takes 1 inevitable damage and has +2 attack until the end of your turn."
General of Triumph
Warrior of the Blue Phoenix
Greatness, Reborn
There is a bug when playing the moonstalker AI...at some point most games, the game skips AI's turn and freezes.
Avenger of Valhalla
Warriors of the Blue Phoenix
Greatness, Reborn
I don't remember which game but here is what happens.
My Dakrathis attached with Stoneskin, opponent casts Mind Control
and manages to kill it rather than removing Stoneskin
.
I've posted it in the rule thread and it's considered a bug.
Also in another game my Plasma Behemothcan't activate ability when Embers of the Just
is attached. I guess it's the same bug affecting DMT
just wanna let you know.
Last edited by Zyraquis; 04-29-2014 at 02:52 PM.
2.8211 Zaladarcan still lose his SE without being allowed to target any hero/ally.
I suspect this may result from playing too rapidly or miss-clicking in some fashion. But it happens frequently on PC client, web-client, and iOS....
Least active member of: ETC (Ended There by Chance)Account for Gondorian to transfer Shadow Crystals to: m0ghedian
"Rastas don't believe in violence... Rastas don't believe... Rastas know." -Bob Marley-
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♔ Winner of the Multi-Post Streak Challenge ♔
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Surprised this hasn't been brought up yet!
First of all, Thankyou for all of the hard work you all are doing. You've done a fantastic job with the new set, and although at times it's hard to bear, these things take time to be done right, and I feel that is exactly what you all are doing.
On to the bug. Now, this isn't even really a bug per se, but more something that needs to be discussed and revised. As it stands right now, if you use Aramia's ability, and either don't have an item to fetch, OR only have items in your deck that you already have a copy of in play, the game will not allow you to either
A.) cancel the ability use without putting an item in play
B.) replace the item you currently have in play with a new copy of itself
Now, it has been stated that since this game is meant to be compatible with physical form, there is an inherent flaw in Aramia's ability, and that is, before you know if you have any items left that you are able to get, you must search your library and check. This leads to a possible solution for the online game, which is simply - dont allow her to use her SE ability if she doesn't have any eligible targets left in the deck. The problem here is that isn't possible in physical play. So lets move on to other thoughts:
Since you are going to be able to activate her ability in the physical and even if you have 1 card left in your library, I feel that there has to either be an if clause attached to her ability, or an or. Example:
3SE: search your deck for an item costs 3 or less and put it into play as if summoned from your hand. If you do not find an item to put into play, shuffle your library, lose 3 life, and draw a card.
Now, this may seem a bit overpowered, and really it could simply read something along the lines of, shuffle your library and lose 1 life or something, depends how negative a consequence you want it to be. Right now the consequence is, if you can't find an item to put into play, the clock will run down to 0:00 and will not end the game until you concede by switching screens or ending the program.
On first thought I do think there should be negative consequence if you use the ability and can't meet the requirements, but much like whiffing with praxis' ability, I feel that a balance could be struck by finding a floor for her ability. But that is something that can be discussed as well. Thanks for your time and tbh, I'm probably going to transfer this to a thread to see what the others think is a viable solution to the problem! Take care!!
Fortana vs MOTTFOKKA
Unexplained Draw
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