Close

Page 9 of 12 FirstFirst ... 7891011 ... LastLast
Results 81 to 90 of 113
  1. #81
    Senior Member Hednez's Avatar
    Join Date
    Apr 2011
    Location
    Germany
    Posts
    208
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by xymox84 View Post
    Name: Anti Berserk
    Casting Cost: 2
    Effect: Takes half health of a male ally target
    Flavor: Don't worry... This is going to hurt just a little bit

    Obs.: Shadow males included.
    What are Sparks then?
    Your card'd require male/female/neuter seperations... I'm pretty sure this won't be added to the game!

  2. #82
    Junior Member
    Join Date
    May 2011
    Posts
    13
    Tournaments Joined
    0
    Tournaments Won
    0
    Name: Opportunity Knocks
    Casting Cost: 2
    Effect: Deal 2 damage to any target. If opponent has more resources than you, draw a card.
    Flavor: You miss all the cheap shots you don't take.

  3. #83
    Senior Member 666eroi's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    345
    Tournaments Joined
    2
    Tournaments Won
    0
    Name: Stealing
    Cost:4
    Effect: You draw a card whenever an enemy ally is killed
    Flavor: ''It looks nice... Aaaaargh!!''

  4. #84
    Junior Member MikuHatsune's Avatar
    Join Date
    May 2011
    Posts
    20
    Tournaments Joined
    0
    Tournaments Won
    0
    Name: Mug
    Cost:2
    Effect: Destroy the top card in enemy deck, draw a card
    Flavor text:"The element of surprise"

  5. #85
    Junior Member
    Join Date
    May 2011
    Location
    under your bed
    Posts
    12
    Tournaments Joined
    0
    Tournaments Won
    0
    Name: Ungentlemanly Attack
    Cost: 3
    Effect: Play face down. Target friendly ally. When an enemy ally is played, they suffer damage equal to target ally's attack.
    Flavour: Hit 'em while their hungry

  6. #86
    Member
    Join Date
    Apr 2011
    Location
    Mors ad Caelos
    Posts
    37
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Hednez View Post


    Name: Knock Down
    Casting Cost: 4
    Effect: Play face down. As soon as the next enemy ally is summoned, you draw a random card from your opponent's hand.
    Flavor Text: "I'm gonna take that, ok?"

    I really like traps! There should be more face-down cards, cause your enemy almost always gets suprised the time you turn it up. That can be fun... well, at least for you! So I created Knock Down, just for punishing your enemy for summoning that ally!
    AWESOME!!!!!!!!
    This should defo become the card in question...
    Absolutely shows what is happening in the artwork.... BRILLIANT!!
    Even the flavor text is perfect...

    wow...


    **applause**
    "Last in-first out and first in-last out is actually the same thing..." 2010 semi-final judge quote

    MtG lvl2 judge / WoW-TCG lvl2 judge
    "Leviathan... The Hellmouth... A monstrous animal into whose mouth the damned disappear at the Last Judgement..."
    My Profile Page

  7. #87
    Senior Member Ness's Avatar
    Join Date
    May 2011
    Posts
    727
    Tournaments Joined
    0
    Tournaments Won
    0
    Name: Surprise Blow
    Casting Cost: 3
    Effect: Enemy allies and hero can not defend until their next turn.
    Flavor Text: "Never let your guard down."

  8. #88
    Senior Member Hednez's Avatar
    Join Date
    Apr 2011
    Location
    Germany
    Posts
    208
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Leviathana010 View Post
    AWESOME!!!!!!!!
    This should defo become the card in question...
    Absolutely shows what is happening in the artwork.... BRILLIANT!!
    Even the flavor text is perfect...

    wow...


    **applause**
    Umm...(*blush*) thanks for your support!

    Btw, have you seen the other cards I created? ^_^

  9. #89
    Member
    Join Date
    May 2011
    Posts
    77
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Hednez View Post
    Umm...(*blush*) thanks for your support!

    Btw, have you seen the other cards I created? ^_^
    That trap card is nice, but it wouldn't fit well unless the Rogue set gets more Traps(since that would only make 1 LOL). I'd rather that Traps be Hunter only, so that we can focus on populating their ability cards with it and Rogue focus on other mechanics.

  10. #90
    Senior Member Hednez's Avatar
    Join Date
    Apr 2011
    Location
    Germany
    Posts
    208
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by glenn3e View Post
    That trap card is nice, but it wouldn't fit well unless the Rogue set gets more Traps(since that would only make 1 LOL). I'd rather that Traps be Hunter only, so that we can focus on populating their ability cards with it and Rogue focus on other mechanics.
    If you take a look at my other cards, you'd see a second trap. I mean, sure, that means only 2 traps, but what about the future? 10? Maybe 15 traps would be pretty nice, i think.
    But if SE only wants the Hunter class to have traps, I wouldn't blame them. Maybe one (or more ) of my other cards'll be chosen. We'll see...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •