Tidal Wave: The "penalty" for using this is that your allies are destroyed as well as your opponent's. Also, since it is both class and faction specific (priests are only human), it can have a better effect for its price.
Zhanna Mist: Zhanna
is not overpowered - 3 heal for 3 SE? That is negated with an Engulfing Flames or Poison Gas
.
Mind Control: Since it is class and faction specific, and it costs 5, I don't think it is OP. Also, protector, etc. can counter it.
Fireball/ Lightning Strike
: Magi are only good due to direct damage spells. If you think these are OP, check into those dumb "traps" and "bows" that the other classes are using.
Darkclaw: If anything, Moonstalker is more OP than Darkclaw
. Gwenneth
has the same ability but minus ambush and plus durability. (However, the really bad thing is What Big Teeth
)
Human Allies: Although human allies have protector and ambush, shadow allies have defender, which is easily as good as ambush. Also, shadow has things that negate protector to balance that effect.
Concerning "fixing" these things, at least the cards in Call of the Crystals cannot be changed because they have already been released in the physical version.
"Give me an ally, and I will fight beside them.
Give me a friend, and I will fight before them."
- IGN -
The Spectre
Physical pre-order of: Call of the Crystals - Dark Prophecies
personal attacks aside, I don't feel these cards are unbalanced. they can be frustrating to play against sometimes, but each serves a niche in each archetype's toolkit of answers. power levels will wax and wane, but are mostly meta dependent.
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