Close

Results 1 to 3 of 3
  1. #1
    Senior Member AnAdolt's Avatar
    Join Date
    Jan 2011
    Location
    BC, Canada
    Posts
    8,295
    Tournaments Joined
    0
    Tournaments Won
    0

    Mechanic: Last Resort

    This is basically the same as the Hellbent mechanic from MtG. A Last Resort condition will take effect for one-time use cards if it is the last card in your hand. Cards in play may also provide a bonus condition when you have no cards in hand.

    The mechanic is almost paradoxical in giving you card advantage because to take advantage of it, you're basically playing one and a half card, for every card that has Last Resort; but to do so, you must have very little cards. Players will likely accuse you of having extremely good luck for top-decking(playing cards as you draw them because you have no card) all the time; however, this mechanic is just my integral design of the Rogue class as they don't have traditional card drawing for card advantage. Rogue cards are also intentionally low cost to leverage Last Resort.

    Thanks for reading my borrowed-idea-but-obviously-renamed-to-avoid-copyright-issues suggestion on a new mechanic. Looking forward to seeing any comments, suggestions, or flames you have in mind.

    Examples:
    Note, visit the Decoy mechanics page for more info on it.

    Quote Originally Posted by AnAdolt View Post
    Name: Infiltration
    Card Type: Rogue Ability
    Casting Cost: 2
    Effect: Deal 2 damage to target enemy. Reduce cost by 1 if Decoy was used this turn. Last Resort—reduce cost by 1.
    Flavour Text: "Ma-xi-mum se-cur-i-ty? What's that?"
    Quote Originally Posted by AnAdolt View Post
    Name: Sulfuric Venom
    Card Type: Rogue Item
    Casting Cost: 1
    Effect: 1 Resource: Target weapon gains 1 attack until end of turn. Last Resort—applied weapon gains 2 attack instead, as long as you have no cards in hand.
    Flavour Text: A sharp blade's of no use in the hands of a dead man.
    Quote Originally Posted by AnAdolt View Post
    Name: The Mastermind
    Card Type: Rogue Ally
    Casting Cost: 4
    Stats: 2/4
    Effect: Decoy Master. Last Resort—The Mastermind gets +1/+1 as long as you have no cards in hand.
    Flavour Text: He also goes by two other names: cloak and daggers.
    Quote Originally Posted by AnAdolt View Post
    Name: Stratagem
    Card Type: Rogue Ability
    Casting Cost: 1
    Effect: Target ally gains Escape Decoy until your next turn. Last Resort—gain Escape Decoy permanently instead.
    Flavour Text: Let shadow be your home. Until opportunity knocks on your door.
    Quote Originally Posted by AnAdolt View Post
    Name: Killer Instincts
    Card Type: Rogue Ability
    Casting Cost: 3
    Effect: Kill opponent ally with cost 3 or less. Last Resort—kill opponent ally with cost 5 or less instead.
    Flavour Text: Any place, any opponent, any time!

  2. #2
    Member Vareth's Avatar
    Join Date
    Mar 2011
    Location
    California
    Posts
    47
    Tournaments Joined
    0
    Tournaments Won
    0
    Though I like the idea, I don't think it really goes well with the whole theme of a rogue. Stealth, thievery, assassination are usually the main themes whereas this idea seems to be rewarding a Rogue for acting recklessly, throwing everything in his/her hand away to gain bonuses. However, I do like the idea of having the Rogue gain a bonus for a certain condition met and your idea of having an "all or nothing" aggressive approach.

  3. #3
    Senior Member AnAdolt's Avatar
    Join Date
    Jan 2011
    Location
    BC, Canada
    Posts
    8,295
    Tournaments Joined
    0
    Tournaments Won
    0
    The name was just to use something other than Hellbent. And I thought "Last Resort" was reasonable since the trigger would require you to have no cards so it is a last resort kinda thing.

    I mentioned it in another thread but my catchphrase for this is, "Rogues should use every Last Resort available to them", which is partly why I had so many of their cards have Last Resort.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •