When I think about the relationship between Hero and Allies to this point in Shadow Era's development, it seems that Heros are geared towards supporting Allies. But why can't the converse be true as well? Shouldn't there be Allies who are geared toward supporting the hero?
This would make for new and interesting builds for the "lone" hero class types like Mages (well, not Deathbone), Hunters, and Wulven. Even thematically this can make sense. Mages often tutor Apprentices, Hunters have trained animals or scouts, and not all named Wulven are necessarily Heros.
It might not be possible with the given card art for 1.26, but in future releases it would be very cool to have these kind of support characters. And they don't even have to be class specific. A blacksmith with a hammer and anvil could increase or repair item durability, an acolyte could increase the number of targets for a spell, or a Shadowy being could generate additional Shadow Energy.
The examples I gave above probably aren't the best in terms of versatility and balance, but I think the idea is an important one to think about. I don't think this should be a new standard for all future allies, but a few would be nice to see.
As always, discussion is welcome.
( And if someone else has said this before, my apologies! ^.^;; )
EDIT: I forgot to mention that the idea of lone heros is cool, and something people can relate to, but it just doesn't make sense to me. A single hero shouldn't be able to beat another when the other one has friends! D:
AFTERTHOUGHT: Don't worry about card names and art and such in this thread, just post mechanics. Use "(card name)" for your cards name. Feel free to post your inspiration for the card, though.
Example:
(card name)
Cost 1
(1 Resource) (card name) does a jig
1/1
Bookmarks